Faction Missions

Faction missions allow you to gain faction-specific items and raise your standing with a specific faction. This is often necessary in order to be able to equip your crew members, as they usually need specific items from their faction.

"Whether it’s the Terran Empire or the Klingon Empire, performing missions to get on their good side will result in rewards. To learn more, watch this week’s video where Executive Producer Rich Gallup and Principal Game Designer David Heron talk factions and their respective missions and rewards."

Doing Faction Missions
In order to do a faction mission, you have to have at least one Faction Transmission for the specific faction, and one available shuttle.

Transmissions can be purchased (at the faction's homeworld) for MeritsUS$mer, awarded for scanning, or found while completing other kinds of missions.

Every player starts off with two shuttles. Additional shuttles can be bought using DilithiumUS$dil:

When you choose to do a Faction Mission, you have to send several (between 1 and 4) of your crew members away, potentially for a prolonged amount of time (between 30 seconds and 3 hours). So you have to think carefully about who you can afford to have missing for a while.

Once you open a transmission, you have a certain amount of time to send crew members on it before it expires:

The amount of time required to finish a shuttle mission can be reduced using Shuttle Boosts, or eliminated using Dilithium.

The chance of success of a mission is determined by the relevant base (without proficiency) skill level the shuttle crew members have. To determine the result of a mission the skill levels at the start of the mission are used, so upgrading crew members away on a shuttle mission will not influence the mission's outcome.

Shuttle success is based on the average skill across all available slots the mission has. For each slot, the skill supplied is the the base proficiency of the stat that matches the slot. Where the slot is an OR of two stats, the higher value will be taken. Where the slot is an AND of two stats, the average of the two stats will be taken.

In addition, a Shuttle Boost can be assigned, to receive a bonus in one of the skills, reduce the required time, or increase the loot. For a Shuttle Boost that increases the skill, for calculation purposes, it will apply to all slots in the  calculation.

For faction events, bonus crew (usually those matching character names or traits) will double the  (including the boost) whereas event crew (those you can get in packs) will triple the.

Missions also have a difficulty rating that increases as you succeed in missions.

Given an  and   rating of a shuttle mission, the success formula is calculated as:

1 -     /      /       AvgSkill  \\ |3.5 * |0.5 - -- ||     \      \      Difficulty // 1 + e ASCII Equation courtesy of http://textart.io/matheq

Where the Difficulty rating ranges from 50 to 2500

Event Faction Missions
The Akritirian Job Faction Missions

Blood and Circuses Faction Missions

A Brute Squad Faction Missions

Dictators, Unite! Faction Missions

The Genesis Wave Faction Missions

Ghost in the Machine Faction Missions

Season of Love Faction Missions

Second Act Faction Missions

The Second Battle of New York Faction Missions

They Came from the Holodeck Faction Missions

The Trouble with Klingons Faction Missions

Unlikely Heroes Faction Missions

War Interrupted Faction Missions

Faction Mission Template
 Starter

History

 * Version 1.1.0:
 * -Converted multiple shuttle mission challenge locks from AND to OR