Crew

Crew play an important role in Star Trek Timelines. Crew are placed in battle stations on ships or assigned to away missions. Each mission begins with players selecting crew for an ship combat or away team, with different crew being better suited for different situations. Each crew member is proficient in at least one skill: Diplomacy, Science, Security, Command, Engineering and Medicine. To successfully complete an away mission, chosen crew members will need to meet certain skill requirements, for example 22 Security. Skills can be improved by using training programs, adding, or fusing crew members with extra copies of themselves. Crew also have inherent attributes called traits. For example, Defiant Commander Worf has the Tactician trait. Certain traits may provide a bonus or may even be required in specific away mission nodes.

Due to the temporal anomaly central to the story of Star Trek Timelines, there are multiple versions of some characters. For example, there are currently five versions of Kathryn Janeway: Captain Janeway, Rifle Janeway, Admiral Janeway, Warship Janeway, and Queen Arachnia.

Many new crew members have been added since the game's release; sometimes these new crew are introduced with an event.

Power & levels
The skill potential of crew members depends on levels (1 to 100), rarity (common to legendary, representing the maximum number of stars available to the crew) and star rating (how many stars are actually filled). It is also increased by equipping items.

Leveling is achieved when a crew member gains Experience, either by participating in missions or using the "Train" button in the "Manage Crew" screen. Every ten levels the crew needs to equip all his four items and advance before they can gain more experience.

Crew members of Uncommon or higher rarity (2+ stars) require duplicate (identical) crew members to be fused to increase their star rating. Note that only identical versions of the same character may be fused; for example, Promoted Sisko and Captain Sisko may not be fused together. (See Tuvix for the notable exception.)

For more info, please refer to the Crew Progression page.

Equipment
One of the best ways to increase crew skill is to equip items. Each item can be either found (in a specific mission) or built (from components). Tap on each of the 4 item slots to see where each item can be found or how it can be built (see next section).

Once all four items are equipped, the character can be advanced which increases the level cap by 10 and resets the equipment slots.

There is a bug that makes it so that you can see an item in your inventory, but in the crew management screen it says you still need to get it.

Building Items
Some items that a crew character needs to equip must be built. Tapping on the "Build" button shows the required components in order to build the item. Tapping on each component will show the mission(s) where each component may drop.

Crew Capacity
There is a limit to the number of crew members players may have active at a time.

Note that it may not be necessary to dismiss crew you'd like to keep. The Cryostasis Vault can be used to "store" fully leveled, fully equipped, fully fused crew members without taking up crew slots.

Effects
If you are one below capacity and you attempt to claim crew via Daily Rewards on your VIP double reward day, you will only get one copy of that crewman. It is unknown if you can claim crew while being at or above capacity or whether you forfeit the prize entirely.

You may still be able to get crew from the Time Portal above your capacity; however you will not be able to use, train, or equip items to crew obtained after you reached capacity. Such crew will also be automatically dismissed if you are not at or below capacity within 7 days.

Note that locked crew may still be fused as long as one copy of the crewman is unlocked.

Unlocking slots
A person can unlock more crew slots from: As of January 11, 2017, there are a max of 240 crew slots.
 * Purchasing crew slots directly for US$crd then US$dil (once your Available Crew has gone over its limit—not before hand),
 * Or indirectly by accumulating VIP Levels from the purchase of US$dil

The tables below shows how many crew slots you may gain from both methods. | ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||

Dismissing Crew
Players can dismiss crew that they no longer want or need. This is a permanent process, except for crew who have been immortalized in the Cryostasis Vault (i.e., level 100, fully fused, and fully equipped). Players will receive 2500US$crd and some Crew Training Programs (based on rarity) for dismissing crew. It should be noted that some mission nodes cannot be unlocked without a certain character trait. This should be considered before dismissing crew.

Crew Members
The following crew members are available in Star Trek Timelines. All stats are for level 1 with no equipment. As of December 1, 2016, there are 299 released crew members.

Please use Template:Crew Member when creating a new Crew page.

Please use Template:Character when creating a new Character page.

More Crew Lists

 * Cadets
 * Characters with the Command Skill
 * Characters with the Diplomacy Skill
 * Characters with the Engineering Skill
 * Characters with the Medicine Skill
 * Characters with the Science Skill
 * Characters with the Security Skill

Speculated
The following characters were either announced, or expected to be present in the game, but are not available.

History

 * Version 1.1.0:
 * Dismissing crew now grants training missions based on the crew’s rarity