Missions

Missions, also known as episodes and conflicts, are a key part of Star Trek Timelines, allowing players to progress in the storyline. Conflicts begin with players selecting their crew. Different crew are better suited for different tasks. Each character is proficient in at least one skill: Diplomacy, Science, Security, Command, Engineering and Medicine. Skills can be improved by levelling up, and fusing characters with extra copies of themselves. Crew also have inherent abilities called traits. For example, Commander Riker has the Pilot trait.

Once they have been selected, the Away Team is sent to resolve the conflict. In each conflict, the player is faced with choices, taking them down a different path and leading to different challenges, similar to a Choose Your Own Adventure book. Players may continue with the conflict even if they fail some challenges. However, they will fail the conflict if they fail to complete the last challenge. To determine if they win a challenge or not, characters compete against that challenge's difficulty. This is where their skills and traits are used. For example, a stage may require 22 Security. There can be different mission outcomes, for example if an Away Team utilising mostly combat oriented crew is used there may be a combat based resolution, which will be different to a diplomatic resolution, and this will affect the narrative.

By completing conflicts, players can gain crew experience, credits, equipment, knowledge and many other items. Completing conflicts is a key way to improve crew in Star Trek Timelines.

Current Missions
The tables below shows chronitons cost and requirement level.

They also lists credits, character and captain XP gain per mission, presuming you did not fail any part if it.

Prologue
The Prologue missions are the introduction sequence of the game. Many of them cannot be replayed. Upon completion of these missions, the player will gain Commander Spock and 60000US$crd, and will be level 4.

The Beginning (Intro tutorial only)
After the first two missions are done, assuming no failed mission steps, the player will have 41,950 credits.

Undiscovered Missions
These missions are sometimes found in the listing of places to get equipment.
 * Boardroom Politics

Honor Through Victory
''A mirror universe villain and a catastrophic weapon of the past are threatening the Federation. Can you stop them?''

The mission Honor Through Victory was shown in the PAX East 2015 Demo.

Related Dev Diaries

 * Conflicts in Star Trek Timelines