Template:Map/doc

Table mode
Pass the magic word "table" (lowercase) as the first parameter form an empty map table. Pass up to 3 additional parameters which will contain the cells of each row.

This is designed for use inside Template:MWHead, though may function independently.

Cell mode
Place each cell next to one another separated only by tab, space, or newline characters as desired.

Named parameters:
 * indicates the row of the current node (required for template to know what direction to draw line)
 * is the value forwarded to Template:Skill (if empty or omitted, all other named parameters will be ignored)
 * is the step id (such as 1.A, 2.B) as generated by Template:MWalk1, Template:MWalk2, and Template:MWalk3 (makes a link)
 * is the subtitle for the choice node.
 * contains details about requirement(s).

Color
If given, the first, second, and third unnamed parameters will draw lines to row 1, 2, and 3, respectively of the next column. The value passed should be either an HTML color, or a "magic number" representing a color from the following table: Colors chosen are currently left up to the discretion of the user. Though there is no current standard, the following is a proposed system (note: not all maps all map necessarily follow this scheme):


 * Path is available without bonus traits.
 * Path is available with bonus traits.
 * Path is locked with specific trait(s) without bonus traits.
 * Path is locked with specific trait(s) with bonus traits.
 * Path is available after success in previous step without bonus traits.
 * Path is available after success in previous step with bonus traits.
 * Path is recommended to maximize rewards and is not locked by any trait.

Omit all parameters to generate a placeholder cell.

Example: (From Man with a Plan) 