A Brute Squad

Details
The fourth event offered in Star Trek Timelines, A Brute Squad ran from 12:00 PM (EDT) June 2, 2016 through 12:00 PM (EDT) June 6, 2016. This event offered a Special Pack that had a guaranteed drop of Claiborne Chekov or Frank Hollander if you spend 650 US$DIL on the 10-pack pull.

The event is based around shuttle missions. All Ferengi Traditionalists Faction Missions during the event now drop Victory Points. Victory Points unlock Threshold Rewards, and improve your rank on the Leaderboards.



Rules

 * Unique Ferengi Traditionalists Faction Missions are available during the event. Get Ferengi Traditionalists Faction Missions from the Ferengi Traditionalists Faction Center to start them.
 * Using any version of Data or Chekov will provide a bonus to Ferengi Traditionalists Faction Missions
 * Every Ferengi Traditionalists Faction Mission you succeed at earns you Event Victory Points US$vic
 * Collect Victory Points to unlock Event Threshold Rewards
 * Rewards will be sent out at the end of the event!

Victory Points

 * A currency called Victory Points US$vic will be earned in each event by doing shuttle missions.
 * The more US$vic points you collect, the higher the Threshold Rewards you can receive.

BONUS Crew
Bonus Skill points will be added to the mission by using any variation of these characters in a shuttle mission:

For A Brute Squad, all variants of Data and Chekov will grant bonuses to the event Faction Missions.


 * Versions of Data

Event Rewards
There are 2 sets of rewards given in the event.
 * Ranked Rewards which are given at the end of the event based on your rank in the overall event. These are the top-tier prizes.
 * Threshold Rewards which are acquired at each level of displayed Victory Points US$vic. Victory Points are earned from each shuttle mission.



Faction Missions and Storyline
(For more details cfr. Faction Missions)


 * From the Source - "Reginald Barclay, original co-author of the Deadwood holodeck program, has been kidnapped by Frank Hollander and forced to program new holograms to join his gang. He has sent a coded message begging Starfleet for rescue."
 * Historical Recruitment - "The Skagarans tried to enslave Humans of the ancient west, and it ended in bloodshed. Frank Hollander believes they would be far more open to working for him. This could have grave repercussions on an already stressed timeline, and a Starfleet team must intervene."
 * The Ferengi Heist - "Frank Hollander signed up with the Traditionalists to get rich, but knows he can get richer by turning on them. Grand Nagus Brunt demands Starfleet protection for their most vulnerable vaults."
 * Stay of Execution - "The Melkot, having joined Hollander's gang, now plan to finish what they started and execution [sic] Kirk and his crew via gunfight. Send your officers to intervene immediately."
 * Skagaran Cowboys - "Though the Skagarans’ last attempt to work with Humans ended in disaster, Frank Hollander has convinced them that he will be a much more equitable partner. Your officers must convince the Skagarans to think twice."
 * Another Bad Crowd - "After falling under the sway of the Augments, the adult Alexander has decided that Frank Hollander may be his best path to glory. Can a Starfleet team save him from this perversion of childhood memories?"
 * Melkotian Allies - "Frank Hollander has made some new friends: the Melkot, who share his appreciation for the Ancient West. Several starships are adrift as their crews battle phantom Melkotion images. Send a team to wake them."
 * Horse Thieves - "Many of Hollander's gang were horse thieves and have set their sights on stealing starships, the twenty-fourth century horse. But, knowing nothing about starships, these men pose a threat to both themselves and others. Send a team to apprehend them."
 * The House of Harmony - "Hollander's gang has pressed Ferengi females into service at a recreation of the Deadwood brothel. Females may not have many rights under Brunt, but they have never been forced into prostitution. Brunt has called for Starfleet aid."
 * A Spot of Sabotage - "Frank Hollander knows he resembles the Starfleet office Data, and knows Data’s affection for his cat, Spot. Perhaps a cat with a special collar would make the perfect spy? A Starfleet crew is needed to screen any and all Spots."
 * No Honor, No Contracts - "Grand Nagus Brunt has announced that he has gotten Frank Hollander to sign a new contract, not knowing that men like Hollander spit on contracts. A Starfleet delegation must convince Brunt that contracts are not the best defense."
 * Switcheroo - "Several versions of Data have stopped responding to commands and speaking in western slang. Frank Hollander is clearly exploiting the original malfunction that led to his appearance as Data, and a Starfleet crew must stop him."
 * Tombstone Invasion - "Together, Hollander's gang and the Melkot have taken control of Tombstone, Arizona on Earth! Local authorities do not want any collateral damage, but the town must be freed. Only a Starfleet team can achieve such an outcome."
 * New Life for Deadwood - "Frank Hollander misses home. He has taken control of a Ferengi colony and has forced the colonists to begin transforming it to look like Deadwood, South Dakota. Can a Starfleet team sabotage these efforts without military incursion?"
 * Sheriff Worf Rides Again - "Frank Hollander has bragged that no one can bring him to justice–except, perhaps Sheriff Worf. But Worf has refused to take this hologram's bait. Can a Starfleet team convince him otherwise?"
 * High Noon - "Hollander's gang has popularized dueling again. Phaserfights are breaking out on Andoria and bat'leth grappling on Qo'noS. A Starfleet team well-respected by participants must convince them this is an issue of public safety."
 * The Good, the Bad, and Rom - "The impressionable younger version of Rom has fallen sway to Frank Hollander, and this time seems poised to actually do some damage. A Starfleet team must show Rom the error of his ways and get him back to serving pancakes."
 * In Another Vault - "Ferengi authorities have taken Eli Hollander as leverage against his father. Now Frank is threatening to harm civilians until he gets his son back. A Starfleet team must find Eli and return him over Ferengi protests."
 * Durango in Durance - "In a fit of proactivity, Frank Hollander’s gang has rounded up every Counselor Troi-or Durango-they can find. It is Starfleet’s duty to rescue the Counselors and arrest their kidnappers."
 * Saving Sylvia - "Pavel Chekov is rounding up a posse to save Sylvia-a figment of his imagination now held hostage by Frank Hollander. A Starfleet team must convince Chekov that Sylvia is in no danger."