Talk:Character Template

"The following figures are of a freshly advanced character with no items equipped." - we should try to reflect the full potential of a character when they are at level X as the game forces us to eventually anyway. I did have a table going on one crew member where both max and min of each advancement was reflected (i.e. level 20 with all items and level 21 with no items) plus took account of fusing (for * add X and for ** add X to the skill amount below). -- Azbats (talk)


 * Do you mean list skills for every single level rather than every 10 levels as reflected by the current template? (Locutus of Borg (talk) 18:05, 22 February 2016 (MST))


 * It had 1 (base) then 10 (all items), 11 (no items), 20 (all items), 21 (no items) and going by what I know now the ** or *** level just need another column for each instead of a table for each. I had thought the fusion increase would be a fixed addition to the skill levels but it is different for each level but still not enough for a new table. Azbats (talk)


 * Regarding listing skills every level vs every 10 levels, this has already been discussed at Talk: Crew and Talk: Community Portal but you're welcomed to give your thoughts there. I doubt most of them have read your comments here. You can also propose your ideas regarding fusion tables there and see what they think. (Locutus of Borg (talk) 17:47, 23 February 2016 (MST))