Talk:Crew Progression/Hidden Skills

Shuttle Missions
Do these hidden skills apply to shuttle missions?
 * It doesn't seem so: if you assign a character that does not have the specified symbol to a slot, the "Chance of Success" bar doesn't move/always stays at 0%. --Crunch (talk) 15:54, 29 June 2016 (CDT)

Which Hidden Skill?
I see the list of crew and skill points, but which hidden skill do the skill points refer to? I don't believe it's for all remaining skills. I added a small table a week or two ago to Dr. Reyga as I accidentally used him on the wrong node for Command and happened to watch what his CMD skill was, but missed his RNG Low/High. I figured it was important as I remember some people forcing Commando or CMO Crusher to do a specific node (for engineering?), but she had to be at least level 44 to have a high enough secondary skill along with her trait. Now, if I had Dr. Reyga hit a Medicine node, I doubt he'd get 60 SP. I think it would be good to identify secondary skills at L100 so people know what they are as maybe with a secondary skill and node trait bonus, a crew member can be useful in other nodes. Jello (talk) 00:45, 12 June 2016 (CDT)


 * The points refer to all hidden skills. For most of the chars already listed, I usually tested 2-3 different unlisted skills, and both the skill points and the random range were always the same. So the current assumption is, that this is always true. Unless certain items (=namely the ones that give a bonus in one of the unlisted skills) change that (see the description on the page). But that's very(?) rare, so unless somebody can actually test this, or finds a character with the same XP and fusion level that's already listed, but has different values, I will assume that all are the same.


 * The link to the page where CMO Crusher helped is also on the page.


 * I bet your best 5*-character that Dr. Reyga will also get 60 when you use him on a MED node ;-) (unless what I said above is true for him - in which case we can check the items to find the difference. So both outcomes would help with the tests!).


 * Re L.100: That's definitely optimal! Unfortinately, I'm far, far away from that x-D so I'm hoping on some test data from you guys. And as you did for Reyga, the L.100 values might/will be worth adding to the regular page - the hidden skills are probably not important enough to do this for EVERY 10-level.


 * As it's a work in progress, and we don't have a lot of facts yet, I made it a "hidden" page behind CrewProgression and orphaned from the rest of the Wiki. Once we know more, we might change that. --Crunch (talk) 04:58, 12 June 2016 (CDT)