Conflicts in Star Trek Timelines


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Summary

 * A key part of Star Trek Timelines is fixing the distorted timelines that pop up across the galaxy
 * To do that, players will participate in conflicts, resolving matters through peaceful means, or else
 * Conflicts begin with players selecting their crew
 * Looking at the mission path, players need to decide who is best for the conflict
 * Each character is good in at least one skill: Diplomacy, Science, Security, Command, Engineering, Medicine
 * Even if a character's skills aren't amazing, they can be improved by levelling up, or fusing characters with extra copies of themselves
 * In each conflicts, players are faced with choices. These can take players down a different path, leading to different challenges
 * Need to balance using the best team members with the upcoming challenges
 * Could end up with a Command and Diplomacy challenge with no crew skilled in Command or Diplomacy
 * Can continue the conflict even if some challenges are failed
 * Failing the last challenge will end the conflict, and players will have to start again
 * Skills and traits come into play when determining whether a player wins a challenge or not
 * Players can gain crew experience, credits, equipment and other items by finishing conflicts
 * Completing conflicts is a key way of improving crew