Alcohol

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Alcohol is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
AlcoholBasic.png
AlcoholCommon.png
AlcoholUncommon.png
AlcoholRare.png
AlcoholSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Alcohol is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Alcohol 2215>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

1.81 — 1.92
>>
1031 Assault and BatteryAway Team E1-M4 4 Chrons, 23 Skill Points Assault and Battery Normal
Basic Alcohol 2019>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.9 runs or so.

3.4Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

3.3 — 3.49
>>
1141 Under New ManagementAway Team E2-M1 6 Chrons, 91 Skill Points Under New Management Elite
Basic Alcohol 61>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

6.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

5.19 — 7.99
>>
64 A Time of Morn-ingAway Team DE-M4 6 Chrons, 49 Skill Points A Time of Morn-ing Elite
Basic Alcohol 87>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

7.39 — 10.14
>>
62 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal
Basic Alcohol 173>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

8.3Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

7.4 — 9.37
>>
143 Indiscriminate MindSpace Battle DE-M5 10 Chrons Indiscriminate Mind Epic
Basic Alcohol 68>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 99 runs or so.

9.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

7.62 — 11.8
>>
105 Double TroubleAway Team E1-M9 6 Chrons, 76 Skill Points Double Trouble Elite
Basic Alcohol 420>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

10.3Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

9.56 — 11.14
>>
360 Beyond the CallSpace Battle E1-M8 12 Chrons Beyond the Call Epic
Basic Alcohol 34>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

13.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

10.75 — 18.68
>>
29 Rescue the Val JeanAway Team E2-M8 16 Chrons, 480 Skill Points Rescue the Val Jean Epic


Common

Item Units Cost/Unit Runs From
Common Alcohol 280>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 2 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4 — 4.46
>>
118 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 135 Skill Points Putting the Free in Freedom Normal
Common Alcohol 179>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.4 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4.16 — 4.83
>>
80 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Common Alcohol 483>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

6.89 — 7.97
>>
446 Rescue the Val JeanAway Team E2-M8 8 Chrons, 115 Skill Points Rescue the Val Jean Elite
Common Alcohol 109>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

6.77 — 8.6
>>
59 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Common Alcohol 84>>

Common Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.33 — 10.59
>>
91 The Vedek's TrailAway Team E2-M2 8 Chrons, 95 Skill Points The Vedek's Trail Elite
Common Alcohol 140>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.85 — 10.09
>>
103 Family SquabbleSpace Battle E3-M1 12 Chrons Family Squabble Elite
Common Alcohol 206>>

Common Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

10.5Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

9.34 — 12.11
>>
362 A Father FigureAway Team E1-M6 6 Chrons, 73 Skill Points A Father Figure Elite
Common Alcohol 52>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

10.2Statistical Strength: Fairly reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

8.35 — 12.96
>>
44 Saving Smiley O'BrienAway Team E5-M11 12 Chrons, 240 Skill Points Saving Smiley O'Brien Normal
Common Alcohol 15>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

12.0Statistical Strength: Fairly reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

8.75 — 19.09
>>
10 Long Live the KingSpace Battle E5-M17 18 Chrons Long Live the King Elite


Uncommon

Item Units Cost/Unit Runs From
Uncommon Alcohol ★★ 133>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

14.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

12.44 — 16.21
>>
104 Ancient GuardiansSpace Battle E6-M2 18 Chrons Ancient Guardians Elite
Uncommon Alcohol ★★ 108>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.73 — 18.44
>>
85 Fan ClubSpace Battle E4-M9 20 Chrons Fan Club Epic
Uncommon Alcohol ★★ 141>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

14.69 — 18.92
>>
106 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Uncommon Alcohol ★★ 47>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

17.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

14.05 — 23.46
>>
59 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Uncommon Alcohol ★★ 23>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

20.9Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

15.05 — 34.05
>>
40 Behind Closed DoorsAway Team E1-M11 12 Chrons, 279 Skill Points Behind Closed Doors Epic
Uncommon Alcohol ★★ 9>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 580 runs or so.

22.2Statistical Strength: Very unreliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.64 — 60
>>
25 Hot PursuitSpace Battle E2-M7 8 Chrons Hot Pursuit Elite
Uncommon Alcohol ★★ 148>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 25,000 runs or so.

25.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

21.66 — 29.78
>>
464 A Tale of Forgotten LoreAway Team DE-M2 8 Chrons, 120 Skill Points A Tale of Forgotten Lore Epic
Uncommon Alcohol ★★ 43>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

31.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

24.19 — 44.15
>>
168 The Wrong CrowdAway Team E1-M1 8 Chrons, 119 Skill Points The Wrong Crowd Epic
Uncommon Alcohol ★★ 46>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

56.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

43.67 — 78.38
>>
215 Race to the FinishAway Team E5-M4 12 Chrons, 185 Skill Points Race to the Finish Normal
Uncommon Alcohol ★★ 14>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

58.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

38.53 — 122.06
>>
82 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Uncommon Alcohol ★★ 1>>Unable to display streak info due to insufficient sample size. 64.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

21.33 — Infinity
>>
4 The Raptor's FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptor's Fury Normal
Away Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic does not provide this DropTest yet!
Away Team E5-M4 22 Chrons, 1030 Skill Points Race to the Finish Epic does not provide this DropTest yet!
Away Team E7-M4 24 Chrons, 900 Skill Points The Raptor's Fury Epic does not provide this DropTest yet!
Away Team E7-M6 22 Chrons, 969 Skill Points Striking at Shadows Elite does not provide this DropTest yet!


Rare

Item Units Cost/Unit Runs From
Rare Alcohol ★★★ 35>>

Rare Alcohol ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 560 runs or so.

65.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

49.97 — 96.44
>>
96 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic
Rare Alcohol ★★★ 12>>

Rare Alcohol ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

72.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

46.31 — 161.69
>>
48 Saving Smiley O'BrienAway Team E5-M11 18 Chrons, 621 Skill Points Saving Smiley O'Brien Elite
Rare Alcohol ★★★ 6>>

Rare Alcohol ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 45,000 runs or so.

94.7Statistical Strength: Very unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

52.39 — 490.02
>>
71 The Prodigal SonAway Team E1-M3 8 Chrons, 138 Skill Points The Prodigal Son Epic
Rare Alcohol ★★★ 10>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

73.2Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 190.93
>>
61 Operation IsolateAway Team CT-M8 12 Chrons, 255 Skill Points Operation Isolate Normal
Rare Alcohol ★★★ 21>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,200 runs or so.

102.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

72.16 — 179.04
>>
135 He Means WellSpace Battle E4-M11 16 Chrons He Means Well Elite
Rare Alcohol ★★★ 1>>Unable to display streak info due to insufficient sample size. 392.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

130.67 — Infinity
>>
28 Not Without A FightSpace Battle E4-M2 14 Chrons Not Without A Fight Elite
Rare Alcohol ★★★ 1>>Unable to display streak info due to insufficient sample size. 304.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

101.33 — Infinity
>>
19 Striking at ShadowsAway Team E7-M6 16 Chrons, 480 Skill Points Striking at Shadows Normal
Rare Alcohol ★★★ 1>>

Rare Alcohol ★★★

Average (mean) runs per drop: 88

Based on test averages, to get one more drop,
you may need to do another:

  • 61 runs in 50 percent of cases (median)
  • 203 runs in 10 percent of cases
  • 405 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 404 runs.

Also, a run dropping only this item is expected
per 18,000,000 runs or so.

1056.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

352 — Infinity
>>
88 A Bold MoveSpace Battle E5-M2 12 Chrons A Bold Move Normal
Rare Alcohol ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 13 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Rare Alcohol ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 20 Coursing HoundsSpace Battle E5-M3 16 Chrons Coursing Hounds Elite
Away Team CT-M8 16 Chrons, 484 Skill Points Operation Isolate Elite does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Alcohol ★★★★ 9>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

90.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

55.29 — 251.66
>>
34 Right Place, Wrong TimeSpace Battle E7-M5 24 Chrons Right Place, Wrong Time Epic
Super Rare Alcohol ★★★★ 1>>Unable to display streak info due to insufficient sample size. 144.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

48 — Infinity
>>
8 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Super Rare Alcohol ★★★★ 1>>Unable to display streak info due to insufficient sample size. 162.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

54 — Infinity
>>
9 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Super Rare Alcohol ★★★★ 1>>Unable to display streak info due to insufficient sample size. 288.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

96 — Infinity
>>
18 Internal DisputeAway Team E2-M12 16 Chrons, 545 Skill Points Internal Dispute Epic
Super Rare Alcohol ★★★★ 6>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 77,000 runs or so.

283.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

156.67 — 1478.93
>>
85 Fan ClubSpace Battle E4-M9 20 Chrons Fan Club Epic
Super Rare Alcohol ★★★★ 1>>Unable to display streak info due to insufficient sample size. 616.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

205.33 — Infinity
>>
28 Instant InterventionSpace Battle E5-M13 22 Chrons Instant Intervention Epic
Super Rare Alcohol ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 17 Race to the FinishAway Team E5-M4 16 Chrons, 516 Skill Points Race to the Finish Elite
Super Rare Alcohol ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 12 Trial by FireAway Team E4-M10 16 Chrons, 400 Skill Points Trial by Fire Elite
Away Team E5-M15 22 Chrons, 1192 Skill Points Turncoat Outpost Epic does not provide this DropTest yet!
Away Team E3-M2 18 Chrons, 685 Skill Points Cytherian Highway Epic does not provide this DropTest yet!
Away Team E7-M3 24 Chrons, 1409 Skill Points Material Assistance Epic does not provide this DropTest yet!
Away Team E7-M10 24 Chrons, 1575 Skill Points Trust Issues Epic does not provide this DropTest yet!


Notes

  • NOTE: 6/8/2016 Server-side update changed the icon from shared with Tequila to it's own beer bottle style close to Slug-o-Cola.

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