Casing

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Casing is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
CasingBasic.png
CasingCommon.png
CasingUncommon.png
CasingRare.png
CasingSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Casing is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:

Too long to list. Super Rare droptest is being cut off.

Too long to list. Super Rare droptest is being cut off.

Too long to list. Super Rare droptest is being cut off.

Too long to list. Super Rare droptest is being cut off.

Too long to list. Super Rare droptest is being cut off.


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Casing 35>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

0.78 — 1.38
>>
35 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Normal
Basic Casing 1391>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.9 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.33 — 2.51
>>
840 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Normal
Basic Casing 1005>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.43 — 2.63
>>
423 Behind Closed DoorsAway Team E1-M11 6 Chrons, 83 Skill Points Behind Closed Doors Elite
Basic Casing 276>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

5.0Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

4.53 — 5.58
>>
345 The Walls Have EarsSpace Battle E2-M10 4 Chrons The Walls Have Ears Normal
Basic Casing 1309>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.19 — 5.72
>>
1781 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Basic Casing 81>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

7.0Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.97 — 8.5
>>
71 The Prodigal SonAway Team E1-M3 8 Chrons, 138 Skill Points The Prodigal Son Epic
Basic Casing 69>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

7.0Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.85 — 8.58
>>
60 Not Without A FightSpace Battle E4-M2 8 Chrons Not Without A Fight Normal
Basic Casing 1>>Unable to display streak info due to insufficient sample size. 16.0Statistical Strength: Nearly useless

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.33 — Infinity
>>
1 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 16 Chrons, 445 Skill Points Smiles and Knives Elite
Basic Casing 72>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

15.99 — 23.25
>>
62 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Basic Casing 19>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

17.7Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

12.75 — 28.83
>>
21 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 16 Chrons, 445 Skill Points Putting the Free in Freedom Elite
Away Team E5-M7 16 Chrons, 561 Skill Points Salvage the Chavez Elite does not provide this DropTest yet!
Away Team E5-M5 22 Chrons, 1051 Skill Points Blunting the Dagger Epic does not provide this DropTest yet!
Away Team E7-M4 20 Chrons, 630 Skill Points The Raptor's Fury Elite does not provide this DropTest yet!


Common

Item Units Cost/Unit Runs From
Common Casing 389>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 2 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.98 — 4.36
>>
162 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Common Casing 116>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

5.17 — 6
>>
46 Right of ConquestAway Team E1-M13 14 Chrons, 319 Skill Points Right of Conquest Epic
Common Casing 413>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

5.15 — 6.03
>>
287 A Singular OccurrenceAway Team E3-M3 8 Chrons, 81 Skill Points A Singular Occurrence Normal
Common Casing 451>>

Common Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

6.25 — 7.32
>>
507 Stolen HonorAway Team E1-M10 6 Chrons, 81 Skill Points Stolen Honor Elite
Common Casing 296>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

7.06 — 8.16
>>
160 The Vedek's TrailAway Team E2-M2 14 Chrons, 370 Skill Points The Vedek's Trail Epic
Common Casing 22>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.6 runs or so.

9.5Statistical Strength: Fairly reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

7.36 — 13.23
>>
13 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Common Casing 169>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

9.0Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

8.09 — 10.19
>>
127 Stolen HonorAway Team E1-M10 12 Chrons, 260 Skill Points Stolen Honor Epic
Common Casing 273>>

Common Casing

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

9.0Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

8.07 — 10.09
>>
612 Maquis IncitementAway Team E2-M9 4 Chrons, 54 Skill Points Maquis Incitement Normal
Common Casing 13>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.3 runs or so.

11.1Statistical Strength: Fairly reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

8.01 — 17.97
>>
8 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Common Casing 19>>

Common Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.8Statistical Strength: Fairly reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

12.18 — 27.27
>>
20 Coursing HoundsSpace Battle E5-M3 16 Chrons Coursing Hounds Elite
Common Casing 2>>Unable to display streak info due to insufficient sample size. 16.0Statistical Strength: Nearly useless

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

7.06 — Infinity
>>
2 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal


Uncommon

Item Units Cost/Unit Runs From
Uncommon Casing ★★ 176>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

13.64 — 17.27
>>
149 Ishka IssuesAway Team E4-M1 18 Chrons, 745 Skill Points Ishka Issues Epic
Uncommon Casing ★★ 332>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.72 — 17.82
>>
446 Pretense of MercyAway Team E2-M17 12 Chrons, 614 Skill Points Pretense of Mercy Epic
Uncommon Casing ★★ 676>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.94 — 17.97
>>
571 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Casing ★★ 133>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

17.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.39 — 20.78
>>
168 Mutual Assured DestructionSpace Battle E4-M7 14 Chrons Mutual Assured Destruction Elite
Uncommon Casing ★★ 243>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

16.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.96 — 18.12
>>
181 Into His Own HandsSpace Battle E5-M12 22 Chrons Into His Own Hands Epic
Uncommon Casing ★★ 40>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

20.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.99 — 27.6
>>
45 Picking the BonesAway Team E2-M16 18 Chrons, 136 Skill Points Picking the Bones Epic
Uncommon Casing ★★ 94>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 80 runs or so.

23.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

19.46 — 28.06
>>
135 He Means WellSpace Battle E4-M11 16 Chrons He Means Well Elite
Uncommon Casing ★★ 8>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

20.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

12.62 — 51.2
>>
9 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Uncommon Casing ★★ 144>>

Uncommon Casing ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

24.31 — 33.48
>>
507 Self ControlAway Team E4-M6 8 Chrons, 110 Skill Points Self Control Normal
Uncommon Casing ★★ 85>>

Uncommon Casing ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

23.25 — 35.34
>>
298 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Uncommon Casing ★★ 18>>

Uncommon Casing ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

36.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

25.35 — 65.5
>>
47 Back to SchoolAway Team E5-M14 14 Chrons, 284 Skill Points Back to School Normal
Uncommon Casing ★★ 5>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

40.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

21.85 — 235.93
>>
10 The Time TransporterAway Team E6-M4 20 Chrons, 817 Skill Points The Time Transporter Elite
Uncommon Casing ★★ 18>>

Uncommon Casing ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,800 runs or so.

60.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

41.13 — 110.87
>>
108 The TossAway Team E2-M19A (Bajoran Victory) 10 Chrons, 184 Skill Points The Toss Elite
Uncommon Casing ★★ 6>>

Uncommon Casing ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

48.3Statistical Strength: Very unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

26.97 — 232.83
>>
29 A New RecruitAway Team E2-M19C (Cardassian Victory) 10 Chrons, 185 Skill Points A New Recruit Elite
Uncommon Casing ★★ 8>>

Uncommon Casing ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,800 runs or so.

56.3Statistical Strength: Very unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

33.32 — 180.51
>>
45 Man with a PlanAway Team E2-M19B (Maquis Victory) 10 Chrons, 184 Skill Points Man with a Plan Elite


Rare

Item Units Cost/Unit Runs From
Rare Casing ★★★ 258>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 410 runs or so.

44.6Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

39.95 — 50.42
>>
639 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Rare Casing ★★★ 83>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

47.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

39.04 — 59
>>
195 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Rare Casing ★★★ 86>>

Rare Casing ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,800 runs or so.

62.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

51.49 — 78.65
>>
446 Pretense of MercyAway Team E2-M17 12 Chrons, 614 Skill Points Pretense of Mercy Epic
Rare Casing ★★★ 51>>

Rare Casing ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 46,000 runs or so.

71.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

56.14 — 98.99
>>
609 Pretense of MercyAway Team E2-M17 6 Chrons, 175 Skill Points Pretense of Mercy Elite
Rare Casing ★★★ 54>>

Rare Casing ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

75.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

60.08 — 102.86
>>
256 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Rare Casing ★★★ 6>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 610,000 runs or so.

84.0Statistical Strength: Very unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

46.56 — 428.97
>>
42 Cytherian HighwayAway Team E3-M2 12 Chrons, 235 Skill Points Cytherian Highway Elite
Rare Casing ★★★ 6>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,900 runs or so.

101.3Statistical Strength: Very unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

56.35 — 502.22
>>
38 Material AssistanceAway Team E7-M3 16 Chrons, 430 Skill Points Material Assistance Normal
Rare Casing ★★★ 15>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 8,000 runs or so.

106.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

70.91 — 215.12
>>
100 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Rare Casing ★★★ 4>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,300 runs or so.

121.5Statistical Strength: Nearly useless

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

61.33 — 6418.67
>>
27 The TossAway Team E2-M19A (Bajoran Victory) 18 Chrons, 649 Skill Points The Toss Epic
Rare Casing ★★★ 21>>

Rare Casing ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 52,000 runs or so.

174.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

121.61 — 305.7
>>
261 Deadly DisruptionsAway Team E4-M5 14 Chrons, 350 Skill Points Deadly Disruptions Elite
Rare Casing ★★★ 2>>Unable to display streak info due to insufficient sample size. 210.0Statistical Strength: Nearly useless

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

87.27 — Infinity
>>
30 Common GroundAway Team E4-M4 14 Chrons, 315 Skill Points Common Ground Elite
Rare Casing ★★★ 3>>

Rare Casing ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

272.0Statistical Strength: Nearly useless

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

126.68 — Infinity
>>
51 For the PeopleAway Team E4-M12 16 Chrons, 400 Skill Points For the People Elite
Rare Casing ★★★ 0>>Expression error: Unexpected < operator. Missing: runs 0 The Rings of TimeAway Team E6-M1 18 Chrons, 771 Skill Points The Rings of Time Elite


Super Rare

See Casing/DropTests.

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