Emitter Crystal

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Emitter Crystal is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
EmitterCrystalBasic.png
EmitterCrystalCommon.png
EmitterCrystalUncommon.png
EmitterCrystalRare.png
EmitterCrystalSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Emitter Crystal is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Emitter Crystal 1915>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

1.8 — 1.92
>>
889 A Father FigureAway Team E1-M6 4 Chrons, 24 Skill Points A Father Figure Normal
Basic Emitter Crystal 11>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

2.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

1.29 — 4.49
>>
22 A Question of RightsCadet Challenge CF-M2 A Certain Formality A Question of Rights Normal
Basic Emitter Crystal 404>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

4.83 — 5.74
>>
530 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Elite
Basic Emitter Crystal 51>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 40 runs or so.

6.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

5.52 — 8.93
>>
58 His Own ManSpace Battle E1-M2 6 Chrons His Own Man Elite
Basic Emitter Crystal 470>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

7.07 — 8.2
>>
446 Rescue the Val JeanAway Team E2-M8 8 Chrons, 115 Skill Points Rescue the Val Jean Elite
Basic Emitter Crystal 109>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

7.8 — 10.4
>>
81 Quell the RiotsAway Team E5-M1 12 Chrons, 184 Skill Points Quell the Riots Normal
Basic Emitter Crystal 47>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

13.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

10.82 — 17.17
>>
39 The Walls Have EarsSpace Battle E2-M10 16 Chrons The Walls Have Ears Epic
Basic Emitter Crystal 234>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

17.5Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

15.78 — 19.65
>>
256 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Basic Emitter Crystal 45>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

18.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

14.47 — 23.82
>>
45 Picking the BonesAway Team E2-M16 18 Chrons, 136 Skill Points Picking the Bones Epic
Basic Emitter Crystal 10>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

10.49 — 33.7
>>
10 Manna from HeavenAway Team E2-M5 16 Chrons, 415 Skill Points Manna from Heaven Epic


Common

Item Units Cost/Unit Runs From
Common Emitter Crystal 262>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

3.78 — 4.18
>>
104 Fan ClubSpace Battle E4-M9 10 Chrons Fan Club Normal
Common Emitter Crystal 241>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

3.86 — 4.3
>>
98 For the PeopleAway Team E4-M12 10 Chrons, 126 Skill Points For the People Normal
Common Emitter Crystal 145>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.9 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6.67 — 8.16
>>
76 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Common Emitter Crystal 73>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6.18 — 9.03
>>
67 Not A Drop to DrinkSpace Battle E2-M6 8 Chrons Not A Drop to Drink Elite
Common Emitter Crystal 67>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.2Statistical Strength: Fairly reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6 — 8.89
>>
60 Not Without A FightSpace Battle E4-M2 8 Chrons Not Without A Fight Normal
Common Emitter Crystal 371>>

Common Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

10.03 — 12.02
>>
507 Self ControlAway Team E4-M6 8 Chrons, 110 Skill Points Self Control Normal
Common Emitter Crystal 35>>

Common Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

16.9Statistical Strength: Fairly reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

13.2 — 23.52
>>
37 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic
Away Team CT-M6 16 Chrons, 441 Skill Points Serious Business Elite does not provide this DropTest yet!


Uncommon

Item Units Cost/Unit Runs From
Uncommon Emitter Crystal ★★ 129>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

12.78 — 16.78
>>
104 Ancient GuardiansSpace Battle E6-M2 18 Chrons Ancient Guardians Elite
Uncommon Emitter Crystal ★★ 13>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

10.97 — 29.57
>>
13 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Uncommon Emitter Crystal ★★ 116>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

19.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

16.62 — 23.04
>>
160 The Vedek's TrailAway Team E2-M2 14 Chrons, 370 Skill Points The Vedek's Trail Epic
Uncommon Emitter Crystal ★★ 191>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

20.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

18.37 — 23.2
>>
178 No Returns AcceptedSpace Battle CT-M7 22 Chrons No Returns Accepted Epic
Uncommon Emitter Crystal ★★ 11>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

18.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

12 — 36
>>
11 Turncoat OutpostAway Team E5-M15 18 Chrons, 681 Skill Points Turncoat Outpost Elite
Uncommon Emitter Crystal ★★ 171>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

18.92 — 24.7
>>
229 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Uncommon Emitter Crystal ★★ 13>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 98 runs or so.

24.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 48.75
>>
20 Coursing HoundsSpace Battle E5-M3 16 Chrons Coursing Hounds Elite
Uncommon Emitter Crystal ★★ 15>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

32.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

21.39 — 63.47
>>
60 Not Without A FightSpace Battle E4-M2 8 Chrons Not Without A Fight Normal
Uncommon Emitter Crystal ★★ 7>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

60.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

34.61 — 225.39
>>
35 Act of BetrayalAway Team E5-M8 12 Chrons, 212 Skill Points Act of Betrayal Normal
Uncommon Emitter Crystal ★★ 10>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,700 runs or so.

71.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

43.86 — 186.3
>>
71 Trial by FireAway Team E4-M10 10 Chrons, 117 Skill Points Trial by Fire Normal
Uncommon Emitter Crystal ★★ 0>>Expression error: Unexpected < operator. Missing: runs 0 The Rings of TimeAway Team E6-M1 18 Chrons, 771 Skill Points The Rings of Time Elite


Rare

Item Units Cost/Unit Runs From
Rare Emitter Crystal ★★★ 21>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

58.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

41.39 — 101.83
>>
103 Family SquabbleSpace Battle E3-M1 12 Chrons Family Squabble Elite
Rare Emitter Crystal ★★★ 14>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

84.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

55.28 — 177.29
>>
118 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 135 Skill Points Putting the Free in Freedom Normal
Rare Emitter Crystal ★★★ 6>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

150.3Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

83.54 — 750.13
>>
41 Right Place, Wrong TimeSpace Battle E7-M5 22 Chrons Right Place, Wrong Time Elite
Rare Emitter Crystal ★★★ 21>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

109.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

77.21 — 189.47
>>
96 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic
Rare Emitter Crystal ★★★ 27>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

117.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

85.25 — 188.15
>>
198 Hot PursuitSpace Battle E2-M7 16 Chrons Hot Pursuit Epic
Rare Emitter Crystal ★★★ 5>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

124.8Statistical Strength: Nearly useless

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

66.42 — 1030.3
>>
39 The Walls Have EarsSpace Battle E2-M10 16 Chrons The Walls Have Ears Epic
Rare Emitter Crystal ★★★ 3>>Unable to display streak info due to insufficient sample size. 128.0Statistical Strength: Nearly useless

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

59.86 — Infinity
>>
24 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Rare Emitter Crystal ★★★ 7>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

217.7Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

124.41 — 870.64
>>
127 Stolen HonorAway Team E1-M10 12 Chrons, 260 Skill Points Stolen Honor Epic
Rare Emitter Crystal ★★★ 3>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 27

Based on test averages, to get one more drop,
you may need to do another:

  • 19 runs in 50 percent of cases (median)
  • 62 runs in 10 percent of cases
  • 123 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 122 runs.

Also, a run dropping only this item is expected
per 510,000 runs or so.

266.7Statistical Strength: Nearly useless

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

124.04 — Infinity
>>
80 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Away Team E5-M18B (Section 31 Victory) 18 Chrons, 740 Skill Points The Annihilation Syndrome Elite does not provide this DropTest yet!
Away Team E5-M18A (Terran Empire Victory) 18 Chrons, 740 Skill Points Thy Enemy's Secrets Elite does not provide this DropTest yet!
Away Team E7-M4 24 Chrons, 900 Skill Points The Raptor's Fury Epic does not provide this DropTest yet!
Away Team E7-M12 24 Chrons, 1647 Skill Points Lost Legacy Epic does not provide this DropTest yet!
Away Team E2-M19B (Maquis Victory) 18 Chrons, 689 Skill Points Man with a Plan Epic does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Emitter Crystal ★★★★ 2>>Unable to display streak info due to insufficient sample size. 99.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

41.39 — Infinity
>>
11 Turncoat OutpostAway Team E5-M15 18 Chrons, 681 Skill Points Turncoat Outpost Elite
Super Rare Emitter Crystal ★★★★ 1>>Unable to display streak info due to insufficient sample size. 64.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

21.33 — Infinity
>>
4 The Raptor's FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptor's Fury Normal
Super Rare Emitter Crystal ★★★★ 2>>Unable to display streak info due to insufficient sample size. 160.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

66.61 — Infinity
>>
20 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Super Rare Emitter Crystal ★★★★ 9>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

134.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

81.06 — 386.39
>>
67 Not Without A FightSpace Battle E4-M2 18 Chrons Not Without A Fight Epic
Super Rare Emitter Crystal ★★★★ 10>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

136.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

84.36 — 356.02
>>
62 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Away Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic does not provide this DropTest yet!
Away Team E5-M15 22 Chrons, 1192 Skill Points Turncoat Outpost Epic does not provide this DropTest yet!
Away Team E7-M10 22 Chrons, 1063 Skill Points Trust Issues Elite does not provide this DropTest yet!


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