Faction Missions

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Faction missions allow you to gain faction-specific items and raise your standing with a specific faction. This is often necessary in order to be able to equip your crew members, as they usually need specific items from their faction.

"Whether it’s the Terran Empire or the Klingon Empire, performing missions to get on their good side will result in rewards. To learn more, watch this week’s video where Executive Producer Rich Gallup and Principal Game Designer David Heron talk factions and their respective missions and rewards."[1]

Doing Faction Missions

In order to do a faction mission, you have to have at least one Faction Transmission for the specific faction, and one available shuttle.

Transmissions can be purchased (at the faction's homeworld) for MeritsMerit, awarded for scanning, or found while completing other kinds of missions.

Every player starts off with two shuttles. Additional shuttles can be bought using DilithiumDilithium:

Shuttle 3rd 4th
Cost 750Dilithium 2500Dilithium

When you choose to do a Faction Mission, you have to send several (between 1 and 4) of your crew members away, potentially for a prolonged amount of time (between 30 seconds and 3 hours). So you have to think carefully about who you can afford to have missing for a while.

Once you open a transmission, you have a certain amount of time to send crew members on it before it expires:

Mission
Length
 :30
seconds
2:00
minutes
10:00
minutes
30:00
minutes
1:00:00
hour
1:30:00
hours
3:00:00
hours
Expiration
Time
5:00
minutes
12:00:00
hours

The amount of time required to finish a shuttle mission can be reduced using Shuttle Boosts, or eliminated using Dilithium.

The chance of success of a mission is determined by the relevant base (without proficiency) skill level the shuttle crew members have. To determine the result of a mission the skill levels at the start of the mission are used[2], so upgrading crew members away on a shuttle mission will not influence the mission's outcome.

Shuttle success is based on the average skill (AvgSkill) across all available slots the mission has. For each slot, the skill supplied is the the base proficiency of the stat that matches the slot. Where the slot is an OR of two stats, the higher value will be taken. Where the slot is an AND of two stats, the average of the two stats will be taken.

In addition, a Shuttle Boost can be assigned, to receive a bonus in one of the skills, reduce the required time, or increase the loot. For a Shuttle Boost that increases the skill, for calculation purposes, it will apply to all slots in the AvgSkill calculation.

For faction events, bonus crew (usually those matching character names or traits) will double the AvgSkill (including the boost) whereas event crew (those you can get in packs) will triple the AvgSkill.

Missions also have a difficulty rating that increases as you succeed in missions.

Given an AvgSkill and Difficulty rating of a shuttle mission, the success formula is calculated as:

                 1
---------------------------------
     /      /       AvgSkill  \\
     |3.5 * |0.5 - ---------- ||
     \      \      Difficulty //
1 + e

ASCII Equation courtesy of http://textart.io/matheq

Where the Difficulty rating ranges from 50 to 2500


Faction Missions

Augments

IconAugments.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Colonize New World Science Engineering Security The Augments need worlds to call their own, but face resistance from the Federation. A world deemed marginally habitable might be tamed, with the protection of a Starfleet crew. Your away team's assistance allowed the Augments to construct a semi-permanent settlement on a harsh world. Despite your away team's protection, the Augments were unable to master the challenges of this world.
Co-opt Scientists Science Command
OR
Science
The youngest Augments learn quickly, but they need teachers. Several Starfleet scientists might be persuaded to join them, for the right price. Your away team convinced several well-respected Starfleet scientists to bring their talents to the Augments. Your away team not only failed to convince any Starfleet scientists to join the Augments, but suffered the shame of several editorials denouncing their attempts.
Quell Dissent Diplomacy
AND
Security
Diplomacy
OR
Security
Command The inhabitants of an Augment vassal world have taken to questioning orders. They likely won't question the combined might of the Augments and a Starfleet crew. Your away team ended seditious talk against the Augments. The vassal world has been cowed and dominated. Your away team's efforts only drove the vassal world towards open rebellion. The Augments are considering abandoning it altogether.
Raid Cold Stations Security Diplomacy
OR
Security
The Federation is known to be in possession of preserved Augment embryos. Only a Starfleet crew would be able to return these to their rightful owners. Your Away team successfully infiltrated Federation cold stations and transported Augment embryos back to their own kind. Your away team was discovered trying to gain access to the Federation cold stations where the Augment embryos are stored. They have been cited for the attempt.
Steal Eugenics Research Medicine Science Security The Augments require eugenics research data from a nearby starbase to help treat anomalous genetic mutations. Only a Starfleet team can acquire this data. Your away team was successful in discreetly recovering the data. The Augments have advanced their understanding of their own DNA. Your away team managed to retrieve some data from the starbase, but it was not what the Augments needed.

Bajoran

IconBajoran.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Conduct Wormhole Survey Science Command The temporal crisis had an effect on all parts of the galaxy, and the Bajorans are particularly worried about the wormhole. A Starfleet research team could ease their fears–or confirm them. Your team's research has determined that the wormhole is still the present version. The Bajorans can rest easy—for now. Your team was unable to determine whether the wormhole is the present version, a past version, or a future version. The Bajorans have banned all travel through or near it.
Investigate Orb Sighting Science Command
OR
Diplomacy
A Bajoran Orb was reported for sale on the black market. The right team could get a private showing and verify its authenticity. Your away team determined that the Orb was a fake, and sent security forces to guard any legitimate Orbs. Your away team cannot tell if the Orb is the legitimate one. The Bajoran faithful are nervous and uncertain.
Investigate Pah-Wraith Science Security Command
AND
Diplomacy
Strange activity at a Bajoran temple could be the work of a Pah-Wraith. Only a Starfleet team is trusted to respect their surroundings while investigating. Your team discovered a Pah-Wraith was indeed brought into a Bajoran temple via a temporal anomaly. Bajoran officials must now figure out how to trap it. Your team was unable to even enter the Bajoran temple—whatever was inside, Pah-Wraith or otherwise, prevented entry.
Observe Time of Cleansing Diplomacy The Bajorans consider the Federation to be severely lacking in spirituality. Have a team complete the physically rigorous Time of Cleansing to prove otherwise. Despite physical hardships, your team has observed the Time of Cleansing. The Bajorans are impressed by this public display of respect and spirituality. Your team was unable to endure the physical hardships required by the Time of Cleansing. Bajoran opinion of the Federation is lower than ever.
Reunite Bajoran Refugees Security
OR
Diplomacy
Science Command Many Bajoran Families were split forever during the Cardassian Occupation, but the temporal crisis has brought new hope of reunion. A Starfleet team could help ensure these refugees are not con artists. Your team has separated legitimate Bajoran refugees brought back by the temporal crisis from con artists. Their grateful Bajoran families thank you. Your team was unable to separate legitimate Bajoran refugees from con artists posing as long-lost relatives. The Bajorans remain wary, but hopeful.

Cardassian

IconCardassian.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Decontaminate Colony World Medicine Diplomacy Science Command
OR
Science
Cobalt diselenide nerve-agent has been used against Cardassians in the past. It would improve Cardassian-Federation relations if Starfleet provided a team to nullify lingering effects. Your team swept an important Cardassian colony for cobalt diselenide and declared it free from contamination. Cardassia's opinion of the Federation rises ever higher. Your team was not only unable to decontaminate the colony, but is in sickbay being treated for cobalt diselenide exposure themselves.
Investigate Infection Medicine Science Security Diplomacy An outbreak on a Cardassian world is rumored to be the work of Federation agents. Assuming this is false, a Starfleet team could clear the Federation of any wrongdoing. Your team learned that while the Federation was not directly responsible, citizen bio-terrorists were. An official apology has been issued. Between the Dominion War and the new temporal crisis, the Cardassians are more paranoid than ever. Your team failed to gain enough trust to uncover the truth.
Rebuild Cardassian City Medicine Engineering Command
OR
Engineering
The Cardassians claim that they cannot properly support the Federation until they have a new seat of government. Starfleet engineers should be able to get such a project finished. Your team has helped the Cardassians quickly construct a spartan (but permanent) capital complex. The Cardassian have come through with intel as promised. Your team clashes with local Cardassian engineers and politicians. The new capital complex project remains only a project.
Trace Obsidian Order Security Diplomacy
OR
Security
Diplomacy
OR
Security
Cardassia's Obsidian Order is rumored to be reborn, which could pose a threat to the Federation. Learn if these rumors are true. Your team uncovered evidence that some low-level agents of the Obsidian Order are attempting to organize. Cardassian authorities promise to monitor them appropriately. Your team failed to check in for several hours. They returned in a shuttlecraft on autopilot, with no memory of what transpired.
Train Security Forces Security Diplomacy Command
OR
Security
Cardassia's regimented security forces are having trouble adapting to the new threat of the temporal anomaly crisis. Starfleet security officers could educate them on tactics of the past. Your team has left Cardassia's security officers with new tools to combat the threat of past and future enemies. Every hand helps in this crisis. Your team's instruction insults Cardassia's security officers, who order them offworld. This region of space will not be able to respond to temporal threats.

Dominion

IconDominion.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Escort Founder Security Diplomacy
OR
Security
Diplomacy
OR
Command
Several Founders wish to pass through Federation space undetected, and plan to pose as an existing Starfleet officer. Assign those officers to escort the Founder and act as decoys. Your away team acted as perfect decoys for the Founders, leaving any enemies out for revenge unsure of which shuttle was the real target. Your away team failed to properly brief the Founders on their own personality profiles, and their disguises fell apart. The escort was abandoned.
Mercy Mission Science
OR
Medicine
Medicine Command A group of Founders transported through time are afflicted with the now-cured morphogenic virus. A Starfleet crew could administer the cure in short order. Your away team was able to administer a cure for the morphogenic virus to the afflicted Founders from the past. The Dominion is grateful. Your away team was unable to synthesize a cure for the morphogenic virus. The Founders from the past may be beyond hope.
Sector Reconnaissance Command Science Diplomacy If the Dominion is to remain in the Alpha Quadrant indefinitely, they will need their own space. A Starfleet crew could identify habitable, unclaimed planets. Your away team has explored the edges of Federation space and identified several candidates for a temporary Dominion homeworld. DIALOGUE FAIL
Verify Founder Numbers Security Engineering Science The Dominion needs to know exactly how many Founders have been flung into the Alpha Quadrant. A Starfleet team could assist by using specialized scans developed during the war. Your away team was able to get an exact count of the number of Founders who are now in Federation space. The Dominion is grateful for your assistance. Your away team found the difficulty of this task insurmountable. The number of Founders in Federation space might be in the dozens or the thousands.
Vorta Experimentation Medicine
OR
Engineering
Medicine Science The Dominion seeks ways to evolve the Vorta even further than the Founders already have. A Starfleet team could help jump-start their research. Your away team has identified several areas in which genetic modifications might make the Vorta even more useful to the Founders. DIALOGUE FAIL

Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Evaluate Sentient AI Engineering Science Security A new form of artifical intelligence has been born in an otherwise decimated Federation colony. A Starfleet away team is required to evaluate the AI and contain it if it proves hostile. Your away team successfully determined that the new AI program does not pose a security risk to the Federation—for now. Your away team not only failed to properly evaluate the new AI, but also damaged it in the process. If the AI wasn't hostile before, it has reason to be now.
Federation Diplomacy Diplomacy
OR
Security
Diplomacy
OR
Science
Diplomacy Negotiations between an alien world and the Federation have reached an impasse. A diplomatically-skilled Starfleet crew could impress them with all we have to offer. Your away team's diplomatic efforts have resulted in the Federation gaining a new member! This is above and beyond what was expected. Your away team barely managed to keep the alien world from declaring war on the Federation. Clearly this crew isn't suited for delicate matters of diplomacy.
Fight the Blight Science
OR
Engineering
Science Command A formerly extinct agricultural blight has been reintroduced on a Federation world. Starfleet scientists are needed immediately to fight this blight before the entire harvest is lost. Your away team saved the harvest and even found a way to increase the expected yield. The Federation is pleased to have averted a food shortage. Your away team failed to eliminate the blight in time, and the entire planet's harvests are lost. Federation officials are preparing for a food shortage.
Inspect Subspace Relay Command
OR
Diplomacy
Security Engineering Communication is more important than ever in the chaos of the temporal anomaly crisis. Only a skilled Starfleet engineering team is trusted to make repairs to one of the Federation's malfunctioning relays. Your away team not only repaired the relay, but boosted its signal strength. The Federation can now keep in constant contact with its most far flung members. Your away team was not only unable to repair the relay, but introduced a virus that put several other relays out of commission. The Federation is in even greater chaos.
Investigate Corruption Command Security Diplomacy A planetary official has been accused of faking temporal incongruities for his own benefit. Only a Starfleet team has the expertise and authority to investigate. Your away team determined that the official was telling the truth about some temporal incongruities, but the rest were made up for his own benefit. He has agreed to resign and save face. As far as your away team could see, the official was telling the truth, but the accusations against him continue to fly. Perhaps they missed something?
Measure Temporal Anomaly Engineering Science
OR
Engineering
Science Federation scientists are overwhelmed with the countless number of temporal anomalies appearing in their space. All crews are asked to study the nearest anomaly and transmit data back to Earth. Your away team has successfully monitored a temporal anomaly and transmitted data back to Earth. Hopefully the Federation will have a greater understanding of this crisis soon. Your away team not only failed to collect any useful data on the temporal anomaly, but only narrowly avoided being sucked into the anomaly and lost in time forever!
Rescue Citizen Captives Diplomacy
OR
Command
Diplomacy Diplomacy Federation civilians have been detained without due process on an alien world. A Starfleet crew must intervene to free them. Your away team has successfully rescued the Federation civilians who were being unlawfully detained. This world now faces censure and trade penalties. Your away team wasn't heard from for many days. Eventually they were released, having been unlawfully detained themselves.
Resettle Refugees Command Security
OR
Engineering
Security Refugees from temporally-torn worlds are arriving in Federation space. Starfleet ships are needed to transport them safely to stable space. Your away team has successfully escorted the refugees to Federation planets which are able to receive them. The refugees are left with a wonderful first impression. Your away team bungled resettlement efforts, forcing the refugees to move multiple times. They are left with a poor first impression.
Resolve Trade Dispute Command
OR
Diplomacy
Diplomacy A critical trade route has been stalled by a disagreement between Federation worlds along the route. Unique individuals familar with the concept of money might be able to assist. Your away team has successfully worked out an agreement that is financially beneficial for both worlds. Trade is flowing in the Federation again. Your away team not only failed to restore the trade route, but one of the Federation worlds is thinking of withdrawing its membership. Things couldn't have gone worse.
Scientific Ethics Diplomacy
OR
Command
Science Command Technologies from the future have triggered a land rush for Federation scientists. An impartial Starfleet team can determine whether these technologies violate the Federation's ethical moratoriums. Your away team has determined that the future technologies that have appeared thus far are perfectly ethical. Federation scientists breathe a sigh of relief. Your away team erroneously declares the future technologies immoral, and are thoroughly embarrassed when Federation scientists publish papers proving them wrong.

Ferengi Alliance

IconFerengiAlliance.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew |
Mission Text Success Failed
Broker Trade Agreement Security Diplomacy Diplomacy
AND
Command
Dopterian may be occupied by the Traditionalists, but they value latinum more than loyalty. Send a team on behalf of the Alliance to broker a trade deal with the enemy's ally. The Dopterians are actually pretty tired of the Tradationalists treating them like second class citizens and are very receptive to the team's proposal. DIALOGUE FAIL
Combat Slave Trade Security Science
OR
Engineering
Diplomacy
OR
Security
The Alliance is seeing an increase in the Orion Syndicate's influence in their space and doesn't want the slavers settling in. Send a team to gather information on the secretive organization. Posing as buyers, the team gains close access to a senior syndicate member and steals many sensitive documents. The slavers don't fall for a ruse the team set up and attempts to capture them as slaves. Though the team escapes with their freedom they fail to learn anything more than that the Orion Syndicate is dangerous.
Hire Reputable Supplier Science
OR
Medicine
Security Diplomacy Many profiteers are taking advantage of the chaos in the galaxy and even Ferengi aren't beyond the reach of bad faith dealings. Have a team run background checks on prospective suppliers for Alliance contracts. A surprising number of the suppliers turn out to be accused of unethical practices, and some are outright con artists, but the team finds one well-respected merchant who's a great fit for the Ferengi Alliance. DIALOGUE FAIL
Insulate Markets Security
OR
Command
Diplomacy Diplomacy Trade regulations are still unfamiliar territory for the Ferengi Alliance, who are struggling to protect their investment market. The Federation is suited to provide a helpful perspective on ethical capitalism. The team sent to educate the Alliance leadership kept them in rapt fascination during a conference on investment economics. There is a great deal of confidence the Ferengi market will stay strong going forward. The Ferengi Alliance representatives find the team's lessons arcane, growing disinterested as the conference goes on. Those that remain attentive are deadlocked, disagreeing on how best to apply the insights.
Launder Money Engineering Security Diplomacy Diplomacy
AND
Command
Quark is seeking to hide large sums of latinum from any other versions of himself by moving it through several shell corporations. Have a team help him relocate the funds. After about a dozen transactions the team succeeds in taking the sums off the books. Quark's appreciation is tangible. DIALOGUE FAIL
Liberalize Trade Practices Engineering Diplomacy Diplomacy
OR
Command
The firmly entrenched notoriety of the Ferengi is stalling a deal with a world suspicious of the the Alliance's trade practices. Have a team help craft an offer the prospective partners will entertain. After much deliberation the team convinces the Ferengi to try some established Federation practices. Upon reviewing this new offer, the partner world's leaders are much more receptive to further negotiation. The Ferengi aren't listening, the partner world leaders aren't listening, nobody is listening. Disheartened the team returns having accomplished nothing.
Protect Trade Union Command Security
OR
Engineering
Security The Alliance has established trade unions that guarantee accountability and quality standards for goods, but these groups are coming under attack from Traditionalists. Send a team to protect the union meeting. Traditionalist thugs show up armed and ready to violently disrupt another trade union meeting, but the team gives them more than they bargained for and sends them hobbling home. Traditionalist thugs overpower the team's security detail and break up the union meeting with force. Many of the Alliance Ferengi are badly wounded in this latest attack.
Renegotiate Trade Deal Security Command
OR
Diplomacy
Diplomacy In the chaos of the temporal anomaly crisis, the Ferengi Alliance has accidentally let a valuable trade agreement lapse. Send a team to help them renegotiate with their snubbed partners. The Ferengi Alliance's snubbed partners prove to be putting on a show with their outrage. It quickly fades as the team shows what the Alliance is willing to offer. Trade flows again. The team does manage to get the Ferengi's agreement reinstated, but on far less favorable terms this time around.
Rescue Swindler Command Security Security
OR
Diplomacy
The Alliance aren't above underhanded tactics when necessary, employing agents to cheat their rivals. One such agent is on the run after bilking the Traditionalists out of a large sum. Send a team to help. The swindler was just about to take an indefinite nap in a deep bay when the team arrived to free him. Both he and the Alliance are quite grateful. The team arrives too late, discovering the waterlogged body of the swindler weighed down at the bottom of a deep bay.
Support Profit Sharing Diplomacy
AND
Command
Diplomacy Grand Nagus Rom is gloating an alarming new concept to the Alliance leadership–profit sharing. Offer to help alleviate concerns entrepreneurs are sure to have with this proposal. The team espouses the benefits that profit sharing has in fostering worker loyalty and boosting performance, which ultimately leads to a better bottom line. Surprisingly, the Gerengi leaders agree to try it. The concept of sharing profits is a bridge too far, even for the progressives of the Alliance. They reject the team's argument out of hand, leaving the hopes of further reforms in limbo.
Upgrade Defenses Security Command Engineering
OR
Science
The Ferengi have long preferred bargaining over fighting, but recent events have made stronger military might necessary. Send a team to upgrade Alliance planetary defenses in ways Starfleet would approve of. The Alliances hefty budget makes easy work of acquiring the team's recommended technologies and with a little instruction the Ferengi are far safer in their controlled space. DIALOGUE FAIL

Ferengi Traditionalists

IconFerengiTraditionalists.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Charter New Companies Engineering Command Diplomacy The Traditionalists are feeling a little behind the times and seeking to expand into new commercial enterprises to stay competitive. Have a team build stronger relationshs by supporting this endeavor. The Ferengi are savvy and quick to pick out new opportunities from the various briefings your team supplied. They seem giddy with the prospects and deposit the requisite bribes to their Starfleet benefactors. The information that the team provided the Ferengi was misleading and caused them to take losses on a number of poor business prospects. They are threatening to sue for their losses!
Create Ferengi Clone Science
OR
Engineering
Medicine Brunt is seeking to reinforce the legitimacy of his cause by cloning influential figures in Ferengi history to espouse their greedy ideals. Send a team to guide the procedure with Federation know how. In an amazing display of ingenuity the team identifies and applies DNA found in relics of the first Grand Nagus, Gint. Provided the mature clone poses no threat to Brunt's rule, he will be of great use. Attempts to rebuild the old, degraded DNA only results in malformed clones that have to be pitiably disposed of. The outcome leaves the scientists sickened, the team and Ferengi alike.
Eliminate Competitor Engineering Diplomacy
OR
Command
Security The Metron Consortium is horning in on Traditionalist interests and they don't appreciate the competition. They're promising a hefty kick-back to whoever puts Metron out of business. Send a team to cash in. Metron are a savvy business conglomerate, but they aren't prepared to deal with the scope of sabotage the team levels at them. The consortium suspends all operations for restructuring. The sabotage leveled at Metron by the team barely puts a dent in the consortium's bottom line and results in a step up in security that will make further meddling very difficult.
Manipulate Prices Engineering
OR
Command
Diplomacy Science One of the Traditionalist's long standing trade relations has been had a rise in competition that's undercutting the commodities market, and their profits. Send a team to help with some clever price fixing. Employing a series of shell companies, the team conducts a number of buyouts and acquisitions to create a Ferengi controlled oligopoly. Price fixing ensures that Ferengi profits begin rising again. The team's attempts at price fixing attract the attention of the trade partner's regulatory bodies, who begin an investigation likely to backfire on the Ferengi. The Traditionalists are not pleased.
Open New Markets Security
AND
Command
Diplomacy Diplomacy The Traditionalists claim that their unmerited reputation has one of their neighbor systems refusing to engage in a trade agreement. Send a team to convince the hold outs that the Ferengi have much to offer. Trade is booming thanks to the silver tongues of the team assigned to open negotiations. If the Traditionalists can restrain themselves, they may have a long prosperous relationship ahead of them. The team makes a number of overtures to the Ferengi's neighbor system, but they remain obstinately opposed to allowing the "frauds" to take advantage of them.
Outsource Industry Diplomacy Security
OR
Diplomacy
Command A Ferengi Traditionalist never pays more then he has too, and rising labor costs have the entrepreneurs eager to locate new populations to exploit. Send a team to survey new labor markets for the Ferengi. After visiting a number of under developed world, the team provides the Ferengi with a number of options for cheap labor. The team visits a number of worlds, but most have already had some dealings with the Ferengi and have thought better of those arrangements.
Procure Technology Science
OR
Engineering
Science
OR
Engineering
Security The Ferengi Traditionalists have had their eye on a prototype reactor developed by an independent world, but the inhabitants aren't willing to sell. Send a team to acquire the technology by other means. The unsuspecting designers of the prototype reactor are complete taken off guard as the team deftly beams the entire reactor assembly out of their possession and flees the system. DIALOGUE FAIL
Withhold Trading Profits Diplomacy
OR
Command
Science An awful threat looms over the Traditionalist at this formitive point in their development—tax season. Have a team help the Ferengi avoid many of the taxes and tariffs imposed by their trade partners. The team leverages the Federations vast knowledge of galactic trade laws to help shelter an enormous amount of Ferengi trade profits, showering them in praise and latinum. Cooking the books proves to be far more difficult than anticipated and the Ferengi's dubious accounting is sure to see fines and garnishments levied upon them.

Hirogen

IconHirogen.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Identify Alphas Diplomacy Security Command
OR
Diplomacy
Not all Hirogen were brought into the Alpha Quadrant, and some have seized the opportunity to claim Alpha status without having worked for it. The veteran Alphas would appreciate if a Starfleet crew could gather their names. You[r] away team has identified all the opportunistic Hirogen who have claimed Alpha status. The veteran Alphas plan to discipline them, possibly fatally.... You[r] away team has erroneously accused several veteran Alphas of being opportunists. They must now look over their shoulders for angry Alphas hunting them.
Negotiate Hunting Rights Science Security Command Diplomacy The Hirogen are eying a pre-warp civilization as a training ground. A Starfleet crew may be able to convince them such prey isn't worthy of the effort. Your away team has successfully convinced the Hirogen to hunt game on a nearby Class-P world, sparing the pre-warp civilization. Your away team has failed to divert Hirogen away from the pre-warp civilization. They are being slaughtered in short order by Hirogen hunters.
Repair Comm Relay Science
OR
Engineering
Engineering Command Displaced from the Delta Quadrant, the Hirogen rely on their communication relays now more than ever. If a Starfleet crew were to help repair one, it would go a long way towards showing they're more useful alive. Your away team has not only repaired the communications relay, but made it onto the Hirogen"s cleared list of beings that are not prey!
[Typo in original]
Your away team not only failed to repair the relay, but knocked out another relay on accident. The Hirogen have set a bounty on their heads.
Revise Holoprogram Science
OR
Engineering
Engineering Command
OR
Engineering
The Hirogen have grown bored with the holographic hunts provided to them by Voyager's crew. Revisions by a Starfleet crew may help distract them from living prey, at least for a time. Your away team has successfully revised the Hirogen's holographic hunting programs to be much more challenging, distracting them from living prey at least for a time. Your away team was not only unable to make the Hirogen's holographic hunts more challenging, but the Hirogen decided the away team might prove better prey instead! They escaped, just barely.
Treat Hirogen Hunter Security Medicine Command
OR
Medicine
A Hirogen hunter has been left for dead after being paralyzed in a hunt. A Starfleet team may not be able to reverse the paralysis, but could prevent him from dying, at any rate. Your away team has successfully rescued a Hirogen injured in a hunt. Though he remains paralyzed, there are signs that with extensive therapy, he may one day walk again. Your away team was unable to convince the paralyzed Hirogen hunter that with treatment, he may have hope of living a normal life again.

Klingon-Cardassian Alliance

IconKCA.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Backchannel Diplomacy Diplomacy Diplomacy Alliance leaders want a fresh start with the Federation, but have found it difficult to turn any heads. A Starfleet team could put in a word that might open a channel of communication, even secretly. Your away team successfully convinced some influential Federation politicians to meet with Klingon-Cardassian Alliance leaders. Your away team was not only unable to convince any Federation politicians to entertain the Alliance's leaders, but inadvertently spurred a new round of public condemnations.
Chart Minefield Diplomacy
OR
Command
Engineering Security Security The Romulans have made use of extensive minefields to prevent further Klingon-Cardassian Alliance incursion into their space. The Alliance would surely appreciate a map through or around these minefields. Your away team charted a safe but narrow path through the Romulan minefield, giving the Alliance another access route to Star Empire space. Your away team was forced to abort the minefield mapping expedition after a Romulan patrol was spotted. The Alliance remains thwarted by this technology.
Configure Mind-Sifter Medicine Science
OR
Engineering
Diplomacy
OR
Science
The Klingon-Cardassian Alliance wants to differentiate themselves from the brutal Terran Empire. Send a Starfleet team to help alter their mind-sifter devices for humane interrogation of captives. Your away team has successfully tuned the Alliance's mind-sifter devices to painlessly scan the brain-patterns of their subjects. The galaxy sees them in a new light. Your away team failed to make the Alliance's mind sifter devices any more painless for interrogation subjects. The galaxy's opinion of them remains low.
Develop Anti-Cloak Tech Science
AND
Engineering
Security Engineering Science The greatest challenge to the Klingon-Cardassian Alliance's fight with the Romulan Star Empire is their far superior cloaking technology. Starfleet has fought the Romulans before, and could provide insight into these technologies. Your away team not only helped the Alliance achieve basic understanding of the Romulans' cloaking technologies, but also helped locate tools and components necessary to develop anti-cloak sensors and weapons. DIALOGUE FAIL
Discredit Sela's Heritage Diplomacy
AND
Command
Diplomacy Diplomacy Both Sela and Shinzon are not full Romulans, but the Alliance believes Sela is only out for blood and not the good of her people. A Starfleet team would know how to get this message across effectively. Your away team has launched a blistering wave of propaganda against Sela, and converted many Romulans to Shinzon and the Alliance. DIALOGUE FAIL
Hijack Romulan Ship Diplomacy
AND
Command
Command Engineering Engineering A prototype Romulan ship could give the Alliance a leg up over their Star Empire enemies, but they'll never get near it. A Starfleet crew could request a friendly tour and plant the seeds for the harvest later. Your away team successfully toured the prototype ship, secretly sabotaging security measures that allowed the Alliance to hijack it later. Your away team failed to convince Romulan authorities to provide a tour of the ship. Too many Alliance sympathizers, they say.
Influence Commander Command
OR
Security
Command Diplomacy Though not as brutal as the Terran Empire, the Klingon-Cardassian Alliance has grown used to responding in kind. Send a Starfleet team to convince them to cancel a military exercise using real targets. Your away team successfully influenced the Alliance commander to consider a more moderate approach to military training. Your away team failed to change the commander's thinking in any way whatsoever. The harsh ways of the Alliance will continue.
Investigate Atrocity Security Diplomacy
OR
Command
Diplomacy
AND
Command
Diplomacy Diplomacy The Klingon-Cardassian Alliance and the Romulans have blamed each other for a serious war crime. The Alliance desires an unbiased Starfleet team clear their name. Your away team successfully showed that the atrocity was not the doing of the Klingon-Cardassian Alliance. The Romulans continue to deny culpability. Your away team failed to exonerate the Klingon-Cardassian Alliance of culpability for the atrocity. The Romulans have gained galactic support.
Medical Support Science
OR
Medicine
Medicine Medicine The Romulan are not above the use of biological weapons, and the Klingon-Cardassian Alliance is woefully ignorant of many diseases in this timeline. A Starfleet medical team could save lives. Your away team not only provided medical aid to the Klingon-Cardassian Alliance, but also vaccinated them against future potential attacks from the Romulans. DIALOGUE FAIL
Probe Temporal Rift Science
AND
Engineering
Science Science Engineering Losing Telek R'Mor would be a serious blow to the Romulans. Send a shuttle through the temporal rift to ensure Simon Tarses's claims that R'Mor will doom the Alpha Quadrant are true. The shuttle crew emerged from the rift over four-hundred years in the future into a devastated Alpha Quadrant, and then returned. Tarses is telling the truth. The shuttle became damaged in the attempt to probe the temporal rift, and your away team was forced to abandon the mission.
Reach Out to Assassin Command
AND
Diplomacy
Diplomacy Diplomacy The Alliance maintains they are not responsible for the assassination attempt on Sela, but they want whomever is to know they support them. A Starfleet team could put this message out on the appropriate channels. The Alliance thanks your away team—although they will not divulge the assassin's identity, they have made contact and provided support. DIALOGUE FAIL
Recruit Remans Diplomacy
OR
Command
Command Security Diplomacy The Alliance needs all the able bodies it can get in this timeline, and with Shinzon on their side, the Remans are ripe for the picking. Send a team to assist in recruitment. DIALOGUE SUCCESS Your away team was unable to convince more than a handful of Remans to rise up against the Romulans for the Alliance.
Summon Mercenaries Security Command Diplomacy The Klingon-Cardassian Alliance is struggling to survive without their full forces. Acting as their representative with the mercenaries of the galaxy would be much appreciated. Your away team successfully recruited a mercenary cruiser to aid the Klingon-Cardassian Alliance's next military maneuver. Your away team failed to find any mercenaries willing to aid the Klingon-Cardassian Alliance's cause.
Support Alliance Ally Security Diplomacy
OR
Security
Diplomacy A Klingon house is rumored to be in support of the Klingon-Cardassian Alliance, and may even defect, for the right price. A Starfleet crew could deliver what this house demands. Your away team delivered the Alliance's gifts to the Klingon house, which promptly defected. The Alliance is that much stronger. DIALOGUE FAIL

Klingon Empire

IconKlingonEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Conduct Proxy Vendetta Engineering
OR
Security
Engineering
OR
Diplomacy
Security Command The head of a powerful Klingon house wishes to exact vengeance on a rival—but can't be implicated in the deed. Send a discreet Starfleet team in exchange for his support. Your away team managed to discredit and ruin the rival of a powerful Klingon noble, and he has pledged his loyalty to the Federation as a result. Your away team failed to deal effectively with your contact's rival, and he is no doubt plotting his next move.
Find Poisoner Diplomacy
OR
Science
Security Command Someone has made repeated attempts to poison a Klingon diplomat on a nearby world. Have an away team pretend to volunteer aid and track down this coward. Your away team discovered the poisoners are members of the Klingon diplomat's rival house! Klingon politics dictate you must stand aside... for now. No one bought your away team's vows of vegeance against the Klingon diplomat. The identity of his poisoner remains a mystery.
High Council Intrigue Security Diplomacy
AND
Security
With several seats on the High Council suddenly emptied, Klingon nobles are fighting tooth and nail to take them. Only a Starfleet team can help keep this from erupting into bloodshed. Your away team has overseen the successful—and peaceful—elections of new twmporary seats to the Klingon High Council. Your away team's efforts only exacerbated matters, causing to potential diplomats to engage in a fatal duel. The empty seats on the Klingon High Council remain a point of contention.
Reinforce Outlying Colony Engineering
OR
Science
Security
OR
Engineering
Security Diplomacy
OR
Command
A Klingon colony is dangerously exposed to an Augment attack, but officals aren't sure where to begin. An away team familiar with the Augments could give them the edge they need. Thanks to your away team's unique knowledge of Augment battle tactics, the Klingons have ensured this colony can hold its own in an attack. Even with their past experiences, your away team fails to give the Klingons any useful information. The colony remains in danger of falling to the Augments.
Support Loyal House Security Diplomacy
OR
Security
Diplomacy
OR
Engineering
A Klingon house loyal to the Federation has been double-crossed and bankrupted by a rival. Persuasive Starfleet officers could drum up enough credits to restore it. Your away team successfully diverted enough Federation credits to help a loyal Klingon house recover from economic ruin. Your away team failed to acquire enough credits to help a loyal Klingon house recover from financial ruin. The house has been disbanded.

Maquis

IconMaquis.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Assemble Fighter Ship Science Engineering
OR
Science
Engineering The Maquis plan to upgrade a civilian space yacht into a fighter vessel, and have requested Starfleet assistance. Send an engineering team to ensure the conversion goes smoothly. Your team provided invaluable oversight and expertise to the Maquis, and they are now the proud owner of a new fighter. Your Starfleet team clashed with the self-taught Maquis, and they were eventually ordered to leave. The Maquis continue to struggle with their conversion.
Embed Maquis in Starfleet Science
OR
Medicine
Engineering
OR
Security
Diplomacy Command The most valuable Maquis are former Starfleet officers. Reverse-engineer the conversion process by embedding a member within Starfleet Academy. Thanks to your team's coaching and sponsorship, a Maquis supporter is in at Starfleet Academy. Despite your team's coaching and influence, you were unable to get a Maquis supporter into Starfleet Academy.
Recruit for Maquis Diplomacy
OR
Security
Command
OR
Diplomacy
Command
AND
Diplomacy
The Maquis need willing fighters, but their violent reputation and often morally questionable decisions precede them. Potential recruits would trust Starfleet officers more. Your team convinces many to support the Maquis cause. They have several passionate new members, thanks to you. Your team was unable to convince anyone new to join the Maquis fight, and may have damaged the Federation's reputation in the process.
Set Up Maquis Colony Security Diplomacy
OR
Command
Diplomacy Diplomacy The Maquis cause would have more legitimacy with boots on the ground. Have a team work with Bajoran and Cardassian officials to secure land for the Maquis. Thanks to your team's efforts, the colony of Eddington is now a place the Maquis can call home. Between Bajoran officials, Cardassian officials, the Maquis and your team, you were unable to find a suitable location for the Maquis to establish a colony and only narrowly averted war.
Study Badlands Storms Medicine Science Science Command The Maquis have always valued the privacy of the Badlands, but with the temporal anomaly crisis they are more dangerous than ever. Send a Starfleet team to ensure no live are needlessly lost. Thanks to your team's research, the Badlands will now be a slightly more predictable hiding place for the Maquis. Your team was unable to glean any new insight into the Badlands' deadly plasma storms. Maquis ships continue to be lost.

Romulan Star Empire

IconRomulanStarEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Aid Deflector Research Engineering Science Diplomacy
OR
Security
Romulan technological research has focused heavily on cloaking, but not much on shielding. Sending a Starfleet crew to help the Romulans advance their shield technology would build bridges and save lives. Your away team was able to help the Romulans both strength and extend their shields, potentially saving many lives in the future. DIALOGUE FAIL
Ally with Obsidian Order Diplomacy
OR
Command
Command Diplomacy Diplomacy Even the Tal'Shiar needs help to defeat the Klingon-Cardassian Alliance. They want to propose an alliance with the Cardassian Obsidian Order, and want a Starfleet crew to make the overtures. Your away team successfully convinced the Obsidian Order to aid the Tal'Shiar against the Klingon-Cardassian Alliance. Your away team was not even able to make contact with a member of the Obsidian Order, let alone pass along the Tal'Shiar's offer.
Dishonor Klingons Diplomacy
AND
Command
Command Security Security Though the Klingon Empire and the Klingon-Cardassian Alliance are different, all Klingons have a sense of honor. The Romulans believe several prominent Alliance Klingons would defect if they saw the dishonor in their service. Your away team successfully convinced several prominent Klingons of the Alliance that their membership was dishonorable, and they have defected. Your away team's efforts to discredit several prominent Klingons of the Alliance has only earned you their ire, not to mention the Romulans'.
Eliminate Suspects Security
OR
Command
Security Security Sela has amassed a long list of enemies, any one of whom may be the assassin. Work with Tal'Shiar agents to eliminate the least likely suspects. Your away team has narrowed the list of suspects down considerably. The Tal'Shiar agents are grateful, and hope Sela will stop berating them. Your away team has only expanded the list of suspects when taking into account the temporal anomaly crisis. The Tal'Shiar throw their hands up in frustration.
Escort Senatorial Party Engineering
OR
Science
Diplomacy Security The Romulan Senate wants to keep its options open in this crisis, but certain senators are open to stronger ties with the Federation. Escort these senators to a secret meeting with Federation officals. Your away team successfully escorted sympathetic Romulan senators to a clandestine meeting with Starfleet. Your away team was forced to abort the escort mission after Tal Shiar agents learned of the senators' plans.
Explore Iconian Ruins Science
OR
Engineering
Science Diplomacy
OR
Command
Diplomacy
OR
Science
The temporal anomaly crisis has presented incredible opportunites to study locations thought lost to time. Send a Starfleet team to assist Romulan researchers in exploring ancient Iconian ruins, reappeared. Your away team helped the Romulans discover an entire underground chamber in the Iconian ruins they would have otherwise overlooked. DIALOGUE FAIL
Fake Shinzon's Death Diplomacy
OR
Command
Diplomacy
OR
Command
Science Medicine Medicine Confuse the Alliance and sow doubt in Shinzon's Romulan supporters by making it appear he was killed by Starfleet. DIALOGUE SUCCESS Your away team's attempt at a fake transmission announcing Shinzon's death was regarded as unconvincing.
Impersonate Vulcans Command Science Science Diplomacy Diplomacy The Romulans wish to lead Alliance forces into a trap by impersonating several wanted Vulcans, but they will need Starfleet officers to vouch for their false identities. Your away team successfully convinced Alliance forces that several wanted Vulcans were vulnerable to attack. The Romulans sprung the trap and the Alliance was defeated! Your away team failed to convince the Alliance forces that the Romulans in wait were really hated Vulcans.
Intelligence Mission Engineering
AND
Command
Science Security Security The Romulans need to retrieve intelligence probe data on Klingon-Cardassian Alliance starship activity, but will surely be attacked if they enter that region of space. Only a Starfleet shuttle could get in and out unhindered. Your away team successfully retrieved probe data regarding Klingon-Cardassian fleet deployments near Romulan space. Your away team failed to retrieve the probe data the Romulans needed. They are left guessing Alliance military moves.
Meet Tal'Shiar Agent Science
OR
Command
Diplomacy Diplomacy Diplomacy A Tal'Shiar agent wishes to provide covert direction from the Romulan Senate on dealing with both Sela and Shinzon. Only the most discreet Starfleet officers will be trusted. Your away team learned that the Romulan Senate does not truly trust either candidate, but Sela is the lesser of two evils. Your away team went to meet with the Tal'Shiar agent, but he or she never arrived.
Neutral Zone Survey Security
OR
Diplomacy
Command Diplomacy The Neutral Zone has never been more dangerous than now, with temporal anomalies spawning new enemies every moment. A Starfleet crew is needed to coordinate patrols with Romulan authorities. Your away team successfully took several veterans of the Romulan War into custody before they could make trouble. Your away team's patrols were inefficient. Several veterans of the Romulan War reapppeared via temporal anomalies and are poised to stir up trouble.
Suppress Reman Rebels Diplomacy Diplomacy
OR
Command
Diplomacy
OR
Security
Reman rebels have committed acts of terrorism in the Star Empire. Only a Starfleet crew will be seen as keeping the peace, rather then further subjugating them. Your away team successfully disrupted Reman terrorist cells planning further attacks on the Romulans. Your away team failed to take any effective steps against the Reman rebels threating the Romulan Star Empire. Who knows what acts of terrorism they may commit in the future?
Trace Security Breach Science Science Diplomacy
OR
Command
Diplomacy
OR
Command
Romulan security has learned of a serious breach of top-secret Romulan data. Only a Starfleet team can be trusted to help track the culprit. DIALOGUE SUCCESS Your away team failed to trace the breach to any plausible culprit. The Romulans are paranoid and suspect an internal defector.

Section 31

IconSection31.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Arrest Rally Leaders Security
OR
Diplomacy
Command Security The Terra Prime movement must be silenced. Section 31 wants Starfleet officers to arrest its leaders on trumped up charges. Your away team has successfully disrupted Terra Prime rallies on Earth after arresting some of their leaders for vagrancy. Your away team's attempt to arrest the Terra Prime leaders during their rallies went horribly wrong when the crowd turned on them. They were forced to flee.
Blackmail Smiley O'Brien Engineering Diplomacy
OR
Engineering
Security
AND
Engineering
Diplomacy
OR
Security
Smiley O'Brien has invaluable information for both Section 31 or the Terran Empire. The right officers could ensure he makes the right choice by digging up incriminating information. Your away team has found information that could be damaging to Smiley O'Brien and forwarded it to Section 31. It remains to be seen how he will react. Your away team was not only unable to dig up any incriminating information on Smiley O'Brien, but received a taunting message from him indicating he noticed their efforts.
Capture Terran Empire VIP Engineering
OR
Science
Diplomacy
AND
Security
Section 31 believes that your crew can maneuver an important Terran Empire office into a trap—all they need to do is fake a distress call. Your away team convinced the Terran Empire official that they were in serious need of help, and the official is now in Section 31 custody. Your away team proved poor actors, and the Terran Empire official did not even hail them upon receipt of their distress call.
Collect Terran Empire Data Science Engineering
OR
Science
Command
AND
Engineering
Section 31 needs exact numbers on the Terran Empire resources–officers, ships, weapons, and supplies. The right away team could hack into the necessary manifests. Your away team was successfully able to hack into Terran Empire manifests and deliver copies to Section 31. Your away team was discovered trying to hack into Terran Empire manifests! They have improved security, and it will be nearly impossible for Section 31 to do their work now.
Direct Conspiracy Engineering Science Command
OR
Science
With several involved Starfleet officers vanished due to the temporal anomaly crisis, a Section 31 project has been stalled. The right Starfleet officers could fill the gap and get it back on track. Your away team stepped right into the missing officers' shoes and got Section 31's project up and running again. Your away team failed to even understand how deep Section 31's Starfleet project went, let alone get it going again. Your contacts respectfully ask you to take your help elsewhere.
Evade Starfleet Agents Security
OR
Science
Diplomacy Security A growing faction in Starfleet is out to dismantle Section 31. A Starfleet crew would be uniquely qualified to help Section 31 evade them. Your away team has successfully befuddled a Starfleet investigation into Section 31. Your away team failed to slow Starfleet's investigation into Section 31. Several key agents are in custody.
Evaluate Section 31 Base Engineering Engineering Security Section 31 has its eye on a decommissioned Starfleet base, but their investigations would raise too much suspicion. A Starfleet salvage team could discreetly evaluate the facility. Your away team provided Section 31 with a comprehensive evaluation of the decommissioned base, and recovered valuable supplies in the process. Your away team did not properly survey the base before exploring, and caused irreparable structural damage. The base is of no use to Section 31 now.
Expose Terran Atrocities Diplomacy Diplomacy Command Section 31 believes in the power of popular opinion. The right away team could quickly turn public opinion against the Terran Empire by speaking against them. Your away team's public denouncement of the Terran Empire inspired many across the Federation to support their destruction. Your away team was captured by the Terran Empire shortly after their public denouncements, and forced to issue retractions.
Recruit Starfleet Members Command
OR
Diplomacy
Command
OR
Diplomacy
Command
OR
Diplomacy
Section 31's most valuable allies are Starfleet officers. The right crew could convince some key personnel to support Section 31. Your away team has successfully recruited a high-ranking Starfleet officer to act on Section 31's behalf. Your away team was not only unable to recruit a high-ranking Starfleet officer to Section 31, but was also officially sanctioned for the attempt.
Research U.S.S. Chavez Engineering Science Security Command Section 31 officials are skeptical that Mirror Hoshi Sato has a legitimately valuable lead. The right away team could verify how valuable the U.S.S. Chavez might be. Much to Section 31's surprise, your away team determined that the U.S.S. Chavez is indeed a valuable ship to whomever gets to it first. Your away team was unable to access the necessary files to verify Mirror Hoshi Sato's claims about the U.S.S. Chavez.
Sisko's Self Approval Diplomacy Diplomacy Diplomacy Captain Benjamin Sisko is a respected man, and his approval of his doppelganger's hostile actions towards the Terran Empire would go a long way. Only a Starfleet crew might be able to convince him. Your away team has convinced a reluctant Captain Sisko to generally approve of anything that frees people from the tyranny of the Terran Empire. Your away team's entreaties have fallen on deaf ears–Captain Sisko refuses to approve of anything his more violent counterpart does.
Take Terran Empire Devices Diplomacy Engineering Security Security The Terran Empire employs several dastardly weapons and torture devices. Section 31 wants these devices confiscated and used in propaganda. Your away team was able to acquire Terran Empire equipment without having to feel its effects. The Federation is aghast at Section 31's reports of these devices' applications. DIALOGUE FAIL
Terran Empire Deep Cover Diplomacy Engineering
AND
Security
Command
AND
Security
Section 31 desires to place agents within the Terran Empire, and dismantle it from the inside. Starfleet officers trusted by the Empire could make the necessary introductions. Your away team successfully convinced the Terran Empire to welcome the Section 31 agents into the fold. Your away team does not have enough credibility with the Terran Empire; they refused to trust the Section 31 agents with any important work.
Test Agent Loyalty Medicine Security Diplomacy
OR
Security
Section 31 has begun to question the loyalty of one of its top agents. A Starfleet crew could test this agent by trying to convince him to inform on Section 31. Your away team tested the agent and found him loyal as ever—in fact, he reported on your away team to his amused superiors! Your away team failed to even locate the questionable Section 31 agent, much less arrange a face to face meeeting with him.

Terran Empire

IconTerranEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
Mission Text Success Failed
Aid Terra Prime Rallies Security Diplomacy Medicine Command The Terra Prime movement represents Humanity and Earth's supremacy. The Terran Empire wishes to aid them without Section 31 knowing of it—which requires assistance from a Starfleet crew. Your away team has successfully provided the Terra Prime movement with supplies, protection, and promtion, courtesy of the Terran Empire. Your away team made the wrong impression on the Terra Prime movement. They are now making it clear they do not support the Terran Empire, though they share similar beliefs.
Begin Arms Race Engineering
OR
Science
Engineering Command
AND
Engineering
Smiley O'Brien claims to have information on a devastating weapon Section 31 has in development. A crew of Starfleet researchers could help the Terran Empire get ahead by beginning work on their own weapon. Your away team has gotten the Terran Empire off to a good start on a weapon to rival Section 31's rumoured nullifier. DIALOGUE FAIL
Capture Jennifer Sisko Security Command
AND
Security
Command
AND
Diplomacy
Mirror Sisko's relationship with his wife is rocky, but he loves her. The Terran Empire requests a Starfleet crew take her into custody on their behalf, as leverage. DIALOGUE SUCCESS DIALOGUE FAIL
Capture Section 31 Chief Security
AND
Science
Command
AND
Security
Diplomacy
AND
Command
Many of Section 31's operations would fall apart without a spymaster. The Terran Empire believes only a Starfleet crew could get close enough to apprehend him. Your away team has captured a Section 31 spymaster and handed him over to the Terran Empire. Whatever operations he was in charge of have fallen apart. DIALOGUE FAIL
Denounce Section 31 Security Security Diplomacy
OR
Command
Diplomacy
AND
Command
Nothing the Terran Empire can do to Section 31 is as powerful as Starfleet officers speaking out against the organization. Have your away team organize a public demonstration. Your away team's public demonstration against Section 31 has damaged their reputation significantly. The Terran Empire is pleased. Your away teams's opinion is not held in high public regard. Section 31 continues to operate with a certain level of approval.
Expose Conspiracy Security
OR
Diplomacy
Security
OR
Diplomacy
Command The Terran Empire is cutthroat, and rumor has spread that a coup is being planned. A Starfleet team posing as an interested party could identify its leader. By posing as an interested party, your away team has exposed an individual within the Terran Empire looking to overthrow Spock. What will happen to him now? Whoever is planning to overthrow Spock to rule the Terran Empire, he was not interested in enlisting your away team.
Impersonate and Infiltrate Engineering
OR
Science
Security Command
OR
Security
Many members of the Terran Empire have a doppelganger in Starfleet. They could accomplish more for the Empire as their doppelgangers, and the right away team could help them make the switch. Your away team successfully switched a Terran Empire officer with their Starfleet counterpart—who is now a prisoner of the Empire. Your away team failed to corner the Starfleet counterpart of a Terran Empire officer. The switch could not be made.
Inspect Empire Outpost Diplomacy
OR
Medicine
Science Engineering
OR
Security
Command The Terran Empire suspects one of its outposts has gone rogue. An innocuous visit from a curious Starfleet crew could determine whether this is true. Your away team has discovered the Terran Empire outpost has been taken over by Section 31! The Terran Empire must adopt better security measures against such infiltration. DIALOGUE FAIL
Intimidate Colony Security
OR
Science
Security Command
OR
Diplomacy
An independent colony is hesitant to join the Terran Empire. A Starfleet team could imply greater repercussions if they do not. Your away team has frightened the colony leaders enough for them to immediately pledge loyalty to Spock and the Terran Empire. Your away team not only failed to intimidate the colony leaders, but soured them even more towards the Terran Empire.
Lure Mirror Hoshi Back Security Command Diplomacy Security In her own universe, Mirror Hoshi Sato rose to become Empress of the Terran Empire. She might trust a Starfleet crew reminding her of all she could gain in the Terran Empire. Your away team has transmitted an impressive dossier on Mirror Hoshi Sato's future accomplishments. It remains to be seen whether she will come home. DIALOGUE FAIL
Recruit Federation Vassals Diplomacy
AND
Science
Diplomacy
AND
Security
Diplomacy
AND
Command
Only a passionate Starfleet crew can convince a nearby Federation world to join the Terran Empire in defiance of Section 31. Your away team has successfully added another world to the Terran Empire. Long may your deeds support the Empire. Your away team failed to convince the people of this Federation world to join the Terran Empire.
Steal Starfleet Technology Engineering
OR
Science
Security Diplomacy
OR
Security
The Terran Empire developed along similar but not identical lines to the Federation, and is technologically behind, Help them catch up by having an away team procure advanced devices. Your away team has delivered the latest in Starfleet tools and weaponry, allowing the Terran Empire to even the playing field. Your away team was discovered with restricted access prototypes! A court-martial may be pending.
Test Officer Loyalty Security
OR
Medicine
Diplomacy
OR
Security
The Terran Empire suspects one of your crew members does not truly serve the Empire. They demand that you test these officers by having them torture a prisoner. Your away team proved to have strong stomachs—they tortured a Terran Empire prisoner for information, and proved their commitment to the Empire's ways. Your away team balked at the Terran Empire's many methods of torture, and their loyalty remains in serious question.

Event Faction Missions

The Akritirian Job Faction Missions

Blood and Circuses Faction Missions

A Brute Squad Faction Missions

Dictators, Unite! Faction Missions

The Genesis Wave Faction Missions

Ghost in the Machine Faction Missions

Season of Love Faction Missions

Second Act Faction Missions

The Second Battle of New York Faction Missions

They Came from the Holodeck Faction Missions

The Trouble with Klingons Faction Missions

Unlikely Heroes Faction Missions

War Interrupted Faction Missions

Faction Mission Template

Starter
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%; text-align:center; font-size:90%"
! style="width:12em;" | Mission Name
! style="width:3em;" | 1st<br/>Crew !! style="width:3em;" | 2nd<br/>Crew !! style="width:3em;" | 3rd<br/>Crew !! style="width:3em;" | 4th<br/>Crew
! Mission Text
! Success
! Failed

Per Mission
|-
| MISSION NAME
| {{SkillMultiple|skill|or|skill}} || {{SkillMultiple|skill|and|skill}} || {{Skill|skill}} || {{Skill|skill}}
| MISSION DIALOGUE 
| style="color:lightgreen;" | DIALOGUE SUCCESS
| style="color:darkorange;" | DIALOGUE FAIL

Closer
|}

History

  • Version 1.1.0:
    • -Converted multiple shuttle mission challenge locks from AND to OR

See also

References

  1. YouTube: The Facts on Factions in Star Trek Timelines - interview with Rich Gallup and David Heron from Disruptor Beam. Posted November 25, 2015.
  2. https://forums.disruptorbeam.com/stt/viewreply/265280/