Identification Code

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Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
IdentificationCodeBasic.png
IdentificationCodeCommon.png
IdentificationCodeUncommon.png
IdentificationCodeRare.png
IdentificationCodeSuperRare.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Rare Reward (1-Time) :

Crafted Item

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe]
    Item also available as a rare mission reward
  • x2 Uncommon Identification Code ★★[e]
[edit recipe]
  • x2 Rare Identification Code ★★★[e]
      Item also available as a rare mission reward
    • x2 Uncommon Identification Code ★★[e]
  • x2 Rare Database (Panel) ★★★[e]
Item
Cost:
  • Drop Only
  • Drop Only
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • +2 +(0–0) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +5 +(0–0) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +10 +(0–0) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +25 +(0–0) Command

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • +50 +(0–0) Command

Space Battle No Passive Ship Stat Bonus.

Item
Used By:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Identification Code 203>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.15 — 1.47
>>
262 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Identification Code 67>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

1.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.28 — 1.98
>>
104 History InterruptedCadet Challenge UF-M1 The United Federation History Interrupted Normal
Basic Identification Code 730>>

Basic Identification Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

10.0Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

9.38 — 10.76
>>
1829 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal

Common

Item Units Cost/Unit Runs From
Common Identification Code 32>>

Common Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

0.98 — 1.84
>>
41 Talarian CoupCadet Challenge CF-M3 A Certain Formality Talarian Coup Epic
Common Identification Code 72>>

Common Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

1.4Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

1.13 — 1.71
>>
98 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
Common Identification Code 673>>

Common Identification Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

15.43 — 17.78
>>
1390 Deadly DisruptionsAway Team E4-M5 8 Chrons, 106 Skill Points Deadly Disruptions Normal
Common Identification Code 42>>

Common Identification Code

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

35.2Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

27.05 — 50.55
>>
370 Under New ManagementAway Team E2-M1 4 Chrons, 42 Skill Points Under New Management Normal
Common Identification Code 16>>

Common Identification Code

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,300 runs or so.

40.5Statistical Strength: Somewhat unreliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

27.21 — 79.14
>>
108 The TossAway Team E2-M19A (Bajoran Victory) 6 Chrons, 73 Skill Points The Toss Normal
Common Identification Code 13>>

Common Identification Code

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

22.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

14.77 — 48.26
>>
49 Man with a PlanAway Team E2-M19B (Maquis Victory) 6 Chrons, 73 Skill Points Man with a Plan Normal
Common Identification Code 81>>

Common Identification Code

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,600 runs or so.

37.6Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

30.88 — 47.92
>>
507 Stolen HonorAway Team E1-M10 6 Chrons, 81 Skill Points Stolen Honor Elite
Common Identification Code 5>>

Common Identification Code

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

48.0Statistical Strength: Nearly useless

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

25.54 — 397.57
>>
40 A New RecruitAway Team E2-M19C (Cardassian Victory) 6 Chrons, 73 Skill Points A New Recruit Normal


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