Incense

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Incense is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
IncenseBasic.png
IncenseCommon.png
IncenseUncommon.png
IncenseRare.png
IncenseSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Incense is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Incense 2009>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

4.6Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

4.42 — 4.77
>>
2305 Beyond the CallSpace Battle E1-M8 4 Chrons Beyond the Call Normal
Basic Incense 330>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

6.64 — 7.92
>>
298 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Basic Incense 23>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

8.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

6.2 — 12.77
>>
24 HighwaymenSpace Battle DE-M3 8 Chrons Highwaymen Epic
Basic Incense 159>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

8.2Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

7.25 — 9.43
>>
163 For His Own GoodSpace Battle E2-M13 8 Chrons For His Own Good Elite
Basic Incense 410>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

8.87 — 10.32
>>
326 Proof of ConceptSpace Battle E5-M10 12 Chrons Proof of Concept Normal
Basic Incense 97>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

17.2Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

14.68 — 20.64
>>
104 With Friends Like TheseAway Team E4-M13 16 Chrons, 424 Skill Points With Friends Like These Elite
Basic Incense 11>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

26.2Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

17.34 — 53.39
>>
18 Internal DisputeAway Team E2-M12 16 Chrons, 545 Skill Points Internal Dispute Epic

Common

Item Units Cost/Unit Runs From
Common Incense 178>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

0.9Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

0.84 — 1.07
>>
168 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Common Incense 76>>

Common Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

1.11 — 1.66
>>
101 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Normal
Common Incense 182>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.6 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

3.69 — 4.14
>>
71 Trial by FireAway Team E4-M10 10 Chrons, 117 Skill Points Trial by Fire Normal
Common Incense 295>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

3.82 — 4.2
>>
118 With Friends Like TheseAway Team E4-M13 10 Chrons, 129 Skill Points With Friends Like These Normal
Common Incense 28>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.1Statistical Strength: Fairly reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

5.49 — 10.22
>>
25 Hot PursuitSpace Battle E2-M7 8 Chrons Hot Pursuit Elite
Common Incense 486>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

6.64 — 7.66
>>
432 A Kazon ScornedSpace Battle E4-M3 8 Chrons A Kazon Scorned Normal
Common Incense 43>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

8.0Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

6.62 — 9.97
>>
19 A Singular OccurrenceAway Team E3-M3 18 Chrons, 695 Skill Points A Singular Occurrence Epic
Common Incense 706>>

Common Incense

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 430 runs or so.

10.1Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

9.43 — 10.85
>>
1781 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Common Incense 209>>

Common Incense

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

8.5 — 11
>>
501 Rescue the Val JeanAway Team E2-M8 4 Chrons, 51 Skill Points Rescue the Val Jean Normal
Common Incense 41>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

11.9Statistical Strength: Fairly reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

9.71 — 15.21
>>
27 The TossAway Team E2-M19A (Bajoran Victory) 18 Chrons, 649 Skill Points The Toss Epic
Common Incense 9>>

Common Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 49 runs or so.

19.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

12.4 — 46.27
>>
11 Temporary HoldAway Team E2-M15 16 Chrons, 589 Skill Points Temporary Hold Epic
Common Incense 9>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

10.29 — 35.93
>>
9 Maquis IncitementAway Team E2-M9 16 Chrons, 500 Skill Points Maquis Incitement Epic


Uncommon

Item Units Cost/Unit Runs From
Uncommon Incense ★★ 112>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.84 — 18.71
>>
99 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Uncommon Incense ★★ 243>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.61 — 17.8
>>
195 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Uncommon Incense ★★ 201>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

19.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

17.53 — 21.93
>>
178 No Returns AcceptedSpace Battle CT-M7 22 Chrons No Returns Accepted Epic
Uncommon Incense ★★ 58>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

17.15 — 26.07
>>
50 Battle ShinzonSpace Battle E7-M2 24 Chrons Battle Shinzon Epic
Uncommon Incense ★★ 77>>

Uncommon Incense ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,400 runs or so.

26.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

21.3 — 33.46
>>
501 Rescue the Val JeanAway Team E2-M8 4 Chrons, 51 Skill Points Rescue the Val Jean Normal
Uncommon Incense ★★ 48>>

Uncommon Incense ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 710 runs or so.

23.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

18.73 — 32.75
>>
143 Off at the PassAway Team E2-M11 8 Chrons, 127 Skill Points Off at the Pass Elite
Uncommon Incense ★★ 22>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

27.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

19.96 — 44.92
>>
38 Material AssistanceAway Team E7-M3 16 Chrons, 430 Skill Points Material Assistance Normal
Uncommon Incense ★★ 75>>

Uncommon Incense ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

30.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

24.73 — 38.73
>>
283 A Time of Morn-ingAway Team DE-M4 8 Chrons, 70 Skill Points A Time of Morn-ing Epic
Uncommon Incense ★★ 13>>

Uncommon Incense ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 330 runs or so.

32.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

21.31 — 66.74
>>
30 Common GroundAway Team E4-M4 14 Chrons, 315 Skill Points Common Ground Elite
Away Team E5-M7 16 Chrons, 561 Skill Points Salvage the Chavez Elite does not provide this DropTest yet!
Away Team E5-M16 18 Chrons, 695 Skill Points Baited Hook Elite does not provide this DropTest yet!
Away Team E4-M14A (Ferengi Alliance Victory) 22 Chrons, 945 Skill Points Putting the Free in Freedom Epic does not provide this DropTest yet!
Away Team E4-M14B (Ferengi Traditionalists Victory) 22 Chrons, 945 Skill Points Smiles and Knives Epic does not provide this DropTest yet!
Away Team E5-M18B (Section 31 Victory) 22 Chrons, 1256 Skill Points The Annihilation Syndrome Epic does not provide this DropTest yet!
Away Team E5-M18A (Terran Empire Victory) 22 Chrons, 1256 Skill Points Thy Enemy's Secrets Epic does not provide this DropTest yet!
Away Team E4-M13 22 Chrons, 935 Skill Points With Friends Like These Epic does not provide this DropTest yet!
Away Team E7-M10 24 Chrons, 1575 Skill Points Trust Issues Epic does not provide this DropTest yet!


Rare

Item Units Cost/Unit Runs From
Rare Incense ★★★ 2>>Unable to display streak info due to insufficient sample size. 50.0Statistical Strength: Nearly useless

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

21.16 — Infinity
>>
5 Battle ShinzonSpace Battle E7-M2 20 Chrons Battle Shinzon Elite
Rare Incense ★★★ 192>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

18.58 — 23.47
>>
181 Into His Own HandsSpace Battle E5-M12 22 Chrons Into His Own Hands Epic
Rare Incense ★★★ 18>>

Rare Incense ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 580 runs or so.

66.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

46.18 — 119.84
>>
50 Battle ShinzonSpace Battle E7-M2 24 Chrons Battle Shinzon Epic
Rare Incense ★★★ 11>>

Rare Incense ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

88.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

55.56 — 215.75
>>
81 Quell the RiotsAway Team E5-M1 12 Chrons, 184 Skill Points Quell the Riots Normal
Rare Incense ★★★ 2>>Unable to display streak info due to insufficient sample size. 88.0Statistical Strength: Nearly useless

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

36.79 — Infinity
>>
11 Temporary HoldAway Team E2-M15 16 Chrons, 589 Skill Points Temporary Hold Epic
Rare Incense ★★★ 5>>

Rare Incense ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 86 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 85 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

263.2Statistical Strength: Nearly useless

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

139.4 — 2350.8
>>
94 Long Live the KingSpace Battle E5-M17 14 Chrons Long Live the King Normal
Rare Incense ★★★ 6>>

Rare Incense ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 76 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 75 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

231.0Statistical Strength: Very unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

127.65 — 1213.05
>>
99 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Rare Incense ★★★ 3>>

Rare Incense ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

288.0Statistical Strength: Nearly useless

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

134.11 — Infinity
>>
54 The Army of AnaydisSpace Battle E2-M3 16 Chrons The Army of Anaydis Epic
Away Team E5-M15 22 Chrons, 1192 Skill Points Turncoat Outpost Epic does not provide this DropTest yet!
Away Team E5-M9 22 Chrons, 1051 Skill Points Control Over Chaos Epic does not provide this DropTest yet!
Away Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite does not provide this DropTest yet!
Away Team E7-M3 20 Chrons, 903 Skill Points Material Assistance Elite does not provide this DropTest yet!
Away Team E7-M9 24 Chrons, 1526 Skill Points Researching Future History Epic does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Incense ★★★★ 15>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

153.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

102.15 — 309.46
>>
96 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic
Super Rare Incense ★★★★ 9>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 48 runs in 10 percent of cases
  • 95 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 94 runs.

Also, a run dropping only this item is expected
per 240,000 runs or so.

289.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

174.1 — 855.67
>>
186 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Super Rare Incense ★★★★ 15>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 45,000 runs or so.

261.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

172.94 — 532.32
>>
178 No Returns AcceptedSpace Battle CT-M7 22 Chrons No Returns Accepted Epic
Super Rare Incense ★★★★ 2>>Unable to display streak info due to insufficient sample size. 333.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

138.3 — Infinity
>>
37 Warranted PursuitSpace Battle CT-M1 18 Chrons Warranted Pursuit Epic
Super Rare Incense ★★★★ 1>>Unable to display streak info due to insufficient sample size. 608.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

202.67 — Infinity
>>
38 Material AssistanceAway Team E7-M3 16 Chrons, 430 Skill Points Material Assistance Normal
Away Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic does not provide this DropTest yet!


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