Interlink

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Interlink is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
InterlinkBasic.png
InterlinkCommon.png
InterlinkUncommon.png
InterlinkRare.png
InterlinkSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Interlink is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Interlink 250>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

1.0Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.15
>>
257 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Interlink 22>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

1.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

1.15 — 2.57
>>
35 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Normal
Basic Interlink 425>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.6 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.69 — 4.23
>>
279 Cleansing FireAway Team E1-M14A (Klingon Victory) 6 Chrons, 86 Skill Points Cleansing Fire Elite
Basic Interlink 519>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.91 — 4.5
>>
362 A Father FigureAway Team E1-M6 6 Chrons, 73 Skill Points A Father Figure Elite
Basic Interlink 102>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.1 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.65 — 4.88
>>
71 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 6 Chrons, 86 Skill Points By Hook Or By Crook Elite
Basic Interlink 634>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.21 — 4.73
>>
353 A Tale of Forgotten LoreAway Team DE-M2 8 Chrons, 120 Skill Points A Tale of Forgotten Lore Epic
Basic Interlink 88>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.9 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.22 — 5.62
>>
53 The Army of AnaydisSpace Battle E2-M3 8 Chrons The Army of Anaydis Elite
Basic Interlink 813>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

4.89 — 5.52
>>
1054 Stolen HonorAway Team E1-M10 4 Chrons, 32 Skill Points Stolen Honor Normal
Basic Interlink 424>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

5.03 — 5.87
>>
287 A Singular OccurrenceAway Team E3-M3 8 Chrons, 81 Skill Points A Singular Occurrence Normal
Basic Interlink 227>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

5.39 — 6.57
>>
168 The Wrong CrowdAway Team E1-M1 8 Chrons, 119 Skill Points The Wrong Crowd Epic
Basic Interlink 66>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

8.0Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

6.81 — 9.69
>>
44 Saving Smiley O'BrienAway Team E5-M11 12 Chrons, 240 Skill Points Saving Smiley O'Brien Normal
Basic Interlink 73>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.8 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

7.6 — 10.52
>>
46 Cleansing FireAway Team E1-M14A (Klingon Victory) 14 Chrons, 344 Skill Points Cleansing Fire Epic
Away Team E1-M14B (Augment Victory) 14 Chrons, 344 Skill Points By Hook Or By Crook Epic does not provide this DropTest yet!


Common

Item Units Cost/Unit Runs From
Common Interlink 176>>

Common Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

6.42 — 8.51
>>
322 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 67 Skill Points A Tale of Forgotten Lore Elite
Common Interlink 160>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.24 — 9.25
>>
130 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Common Interlink 100>>

Common Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

6.43 — 9.29
>>
190 The Wrong CrowdAway Team E1-M1 4 Chrons, 67 Skill Points The Wrong Crowd Elite
Common Interlink 44>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.4 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.34 — 10.77
>>
24 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Common Interlink 64>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.7 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

8.15 — 11.39
>>
38 Right Place, Wrong TimeSpace Battle E7-M5 16 Chrons Right Place, Wrong Time Normal
Common Interlink 6>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

14.0Statistical Strength: Very unreliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

8.3 — 44.59
>>
6 Rabid FansAway Team CT-M2 14 Chrons, 300 Skill Points Rabid Fans Elite


Uncommon

Item Units Cost/Unit Runs From
Uncommon Interlink ★★ 15>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

16.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

11.64 — 30.16
>>
18 Arms RaceSpace Battle E4-M8 14 Chrons Arms Race Elite
Uncommon Interlink ★★ 97>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

19.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

16.81 — 23.46
>>
95 He Means WellSpace Battle E4-M11 20 Chrons He Means Well Epic
Uncommon Interlink ★★ 30>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

19.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

15.03 — 28.74
>>
37 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic
Uncommon Interlink ★★ 11>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

31.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

19.91 — 70.88
>>
19 A Singular OccurrenceAway Team E3-M3 18 Chrons, 695 Skill Points A Singular Occurrence Epic
Uncommon Interlink ★★ 10>>

Uncommon Interlink ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 590 runs or so.

39.2Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

24.54 — 97.31
>>
28 Not Without A FightSpace Battle E4-M2 14 Chrons Not Without A Fight Elite
Uncommon Interlink ★★ 13>>

Uncommon Interlink ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

38.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

25.27 — 83.27
>>
42 Cytherian HighwayAway Team E3-M2 12 Chrons, 235 Skill Points Cytherian Highway Elite
Uncommon Interlink ★★ 97>>

Uncommon Interlink ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,800 runs or so.

41.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

34.43 — 51.45
>>
667 Pretense of MercyAway Team E2-M17 6 Chrons, 71 Skill Points Pretense of Mercy Normal
Uncommon Interlink ★★ 36>>

Uncommon Interlink ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

39.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

30.11 — 58.36
>>
143 Indiscriminate MindSpace Battle DE-M5 10 Chrons Indiscriminate Mind Epic
Away Team E4-M4 18 Chrons, 760 Skill Points Common Ground Epic does not provide this DropTest yet!
Away Team E4-M10 22 Chrons, 885 Skill Points Trial by Fire Epic does not provide this DropTest yet!
Away Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite does not provide this DropTest yet!


Rare

Item Units Cost/Unit Runs From
Rare Gold-Pressed Latinum ★★★ 4>>

Rare Gold-Pressed Latinum ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

49.5Statistical Strength: Nearly useless

Range of average cost per
Rare Gold-Pressed Latinum ★★★
within 2 standard deviations
(~95.5% confidence):

25.51 — 832.49
>>
9 HoundedSpace Battle E7-M11 22 Chrons Hounded Elite
Rare Interlink ★★★ 33>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

31.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

24 — 45.14
>>
47 Retroactive VengeanceSpace Battle E7-M8 22 Chrons Retroactive Vengeance Elite
Rare Interlink ★★★ 8>>

Rare Interlink ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

40.0Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

24.21 — 115.05
>>
16 Self ControlAway Team E4-M6 20 Chrons, 836 Skill Points Self Control Epic
Rare Interlink ★★★ 12>>

Rare Interlink ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

85.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

54.87 — 193.6
>>
57 Organian AidAway Team E3-M4 18 Chrons, 705 Skill Points Organian Aid Epic
Rare Interlink ★★★ 6>>

Rare Interlink ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,300 runs or so.

111.0Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

61.74 — 548.76
>>
37 Warranted PursuitSpace Battle CT-M1 18 Chrons Warranted Pursuit Epic
Rare Interlink ★★★ 23>>

Rare Interlink ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 35,000 runs or so.

109.1Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

77.35 — 185.24
>>
251 Arms RaceSpace Battle E4-M8 10 Chrons Arms Race Normal
Rare Interlink ★★★ 10>>

Rare Interlink ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

161.6Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

99.57 — 428.6
>>
101 Act of BetrayalAway Team E5-M8 16 Chrons, 576 Skill Points Act of Betrayal Elite
Rare Interlink ★★★ 3>>

Rare Interlink ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 8,100,000 runs or so.

160.0Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

74.51 — Infinity
>>
40 Behind Closed DoorsAway Team E1-M11 12 Chrons, 279 Skill Points Behind Closed Doors Epic
Rare Interlink ★★★ 3>>

Rare Interlink ★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 50 runs in 10 percent of cases
  • 100 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 99 runs.

Also, a run dropping only this item is expected
per 270,000 runs or so.

303.3Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

141.17 — Infinity
>>
65 Ishka IssuesAway Team E4-M1 14 Chrons, 300 Skill Points Ishka Issues Elite
Rare Interlink ★★★ 4>>

Rare Interlink ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

116.0Statistical Strength: Nearly useless

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

58.51 — 6592.15
>>
29 Rescue the Val JeanAway Team E2-M8 16 Chrons, 480 Skill Points Rescue the Val Jean Epic
Away Team E7-M6 22 Chrons, 969 Skill Points Striking at Shadows Elite does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Interlink ★★★★ 3>>Unable to display streak info due to insufficient sample size. 114.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

53.42 — Infinity
>>
19 Family SquabbleSpace Battle E3-M1 18 Chrons Family Squabble Epic
Super Rare Interlink ★★★★ 3>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

288.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

134.11 — Infinity
>>
54 The Army of AnaydisSpace Battle E2-M3 16 Chrons The Army of Anaydis Epic
Super Rare Interlink ★★★★ 7>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 78 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 77 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

340.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

194.34 — 1357.46
>>
119 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic
Super Rare Interlink ★★★★ 7>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 94,000 runs or so.

333.1Statistical Strength: Very unreliable

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

190.5 — 1325.89
>>
106 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Super Rare Interlink ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 18 Arms RaceSpace Battle E4-M8 14 Chrons Arms Race Elite
Super Rare Interlink ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 13 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Away Team E4-M10 22 Chrons, 885 Skill Points Trial by Fire Epic does not provide this DropTest yet!


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