Relay

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Relay is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
RelayBasic.png
RelayCommon.png
RelayUncommon.png
RelayRare.png
RelaySuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Relay is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Relay 572>>

Basic Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

4.43 — 5.11
>>
679 Right of ConquestAway Team E1-M13 4 Chrons, 36 Skill Points Right of Conquest Normal
Basic Relay 279>>

Basic Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

6.9Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

6.25 — 7.65
>>
320 Picking the BonesAway Team E2-M16 6 Chrons, 68 Skill Points Picking the Bones Normal
Basic Relay 64>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

6.24 — 9.39
>>
60 The Walls Have EarsSpace Battle E2-M10 8 Chrons The Walls Have Ears Elite
Away Team E2-M11 16 Chrons, 530 Skill Points Off at the Pass Epic does not provide this DropTest yet!

Common

Item Units Cost/Unit Runs From
Common Relay 433>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

2.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

2.83 — 3.05
>>
127 A Father FigureAway Team E1-M6 10 Chrons, 171 Skill Points A Father Figure Epic
Common Relay 191>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4.0Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.29
>>
77 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Common Relay 264>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

3.88 — 4.32
>>
108 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic
Common Relay 200>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.2 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

4.07 — 4.67
>>
87 Iconian InsiderAway Team DE-M8 10 Chrons, 165 Skill Points Iconian Insider Epic
Common Relay 185>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

6.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

6.17 — 7.77
>>
159 Family SquabbleSpace Battle E3-M1 8 Chrons Family Squabble Normal
Common Relay 39>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

9.8Statistical Strength: Fairly reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

7.73 — 13.57
>>
48 Iconian InsiderAway Team DE-M8 8 Chrons, 115 Skill Points Iconian Insider Elite
Common Relay 50>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

4.98 — 7.18
>>
21 Too Greedily and Too DeepAway Team E6-M3 14 Chrons, 380 Skill Points Too Greedily and Too Deep Normal
Common Relay 124>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

9.43 — 12.92
>>
169 Off at the PassAway Team E2-M11 8 Chrons, 127 Skill Points Off at the Pass Elite
Common Relay 92>>

Common Relay

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

12.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

10.83 — 15.98
>>
198 A Popular ItemSpace Battle E2-M18 6 Chrons A Popular Item Normal
Common Relay 109>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

12.85 — 17.51
>>
101 Act of BetrayalAway Team E5-M8 16 Chrons, 576 Skill Points Act of Betrayal Elite
Common Relay 98>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

17.0Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.54 — 20.4
>>
104 With Friends Like TheseAway Team E4-M13 16 Chrons, 424 Skill Points With Friends Like These Elite
Common Relay 95>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.4 — 20.29
>>
100 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Common Relay 162>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.19 — 18.53
>>
186 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite


Uncommon

Item Units Cost/Unit Runs From
Uncommon Relay ★★ 90>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

14.66 — 21.53
>>
157 Pirate ProblemsSpace Battle CT-M3 10 Chrons Pirate Problems Normal
Uncommon Relay ★★ 45>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

22.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

18.14 — 30.67
>>
57 Organian AidAway Team E3-M4 18 Chrons, 705 Skill Points Organian Aid Epic
Uncommon Relay ★★ 156>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

18.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

16.55 — 21.27
>>
132 A Bold MoveSpace Battle E5-M2 22 Chrons A Bold Move Epic
Uncommon Relay ★★ 29>>

Uncommon Relay ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 400 runs or so.

19.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

14.55 — 29.95
>>
71 The Prodigal SonAway Team E1-M3 8 Chrons, 138 Skill Points The Prodigal Son Epic
Uncommon Relay ★★ 50>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

16.84 — 26.79
>>
47 Retroactive VengeanceSpace Battle E7-M8 22 Chrons Retroactive Vengeance Elite
Uncommon Relay ★★ 20>>

Uncommon Relay ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

21.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.22 — 36.61
>>
43 No Returns AcceptedSpace Battle CT-M7 10 Chrons No Returns Accepted Normal
Uncommon Relay ★★ 17>>

Uncommon Relay ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

29.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

20.48 — 53.64
>>
36 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Uncommon Relay ★★ 17>>

Uncommon Relay ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

64.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

43.84 — 121.79
>>
137 Internal DisputeAway Team E2-M12 8 Chrons, 135 Skill Points Internal Dispute Elite
Away Team E7-M7 22 Chrons, 707 Skill Points One Future Ends Elite does not provide this DropTest yet!
Away Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic does not provide this DropTest yet!
Away Team E6-M3 24 Chrons, 1303 Skill Points Too Greedily and Too Deep Epic does not provide this DropTest yet!
Away Team E7-M10 22 Chrons, 1063 Skill Points Trust Issues Elite does not provide this DropTest yet!


Rare

Item Units Cost/Unit Runs From
Rare Relay ★★★ 76>>

Rare Relay ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

15.25 — 21.8
>>
62 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Rare Relay ★★★ 4>>

Rare Relay ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

21.0Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

11.01 — 226.99
>>
6 Rabid FansAway Team CT-M2 14 Chrons, 300 Skill Points Rabid Fans Elite
Rare Relay ★★★ 11>>

Rare Relay ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 33,000 runs or so.

107.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

67.28 — 264.49
>>
118 With Friends Like TheseAway Team E4-M13 10 Chrons, 129 Skill Points With Friends Like These Normal
Rare Relay ★★★ 8>>

Rare Relay ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 51,000 runs or so.

173.3Statistical Strength: Very unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

101.99 — 575
>>
99 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Rare Relay ★★★ 6>>

Rare Relay ★★★

Average (mean) runs per drop: 28

Based on test averages, to get one more drop,
you may need to do another:

  • 19 runs in 50 percent of cases (median)
  • 63 runs in 10 percent of cases
  • 126 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 125 runs.

Also, a run dropping only this item is expected
per 550,000 runs or so.

382.7Statistical Strength: Very unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

211.15 — 2039.03
>>
164 A Logical ResponseSpace Battle E1-M12 14 Chrons A Logical Response Epic
Rare Relay ★★★ 11>>

Rare Relay ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

194.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

122.17 — 481.8
>>
134 Ancient GuardiansSpace Battle E6-M2 16 Chrons Ancient Guardians Normal
Rare Relay ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 10 Long Live the KingSpace Battle E5-M17 18 Chrons Long Live the King Elite
Rare Relay ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 1 Cardassian HospitalityAway Team E2-M14 16 Chrons, 574 Skill Points Cardassian Hospitality Epic
Away Team E5-M5 22 Chrons, 1051 Skill Points Blunting the Dagger Epic does not provide this DropTest yet!
Away Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic does not provide this DropTest yet!
Away Team CT-M2 18 Chrons, 712 Skill Points Rabid Fans Epic does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Relay ★★★★ 11>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 67,000 runs or so.

243.8Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

152.75 — 603.85
>>
149 Ishka IssuesAway Team E4-M1 18 Chrons, 745 Skill Points Ishka Issues Epic
Super Rare Relay ★★★★ 6>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 26

Based on test averages, to get one more drop,
you may need to do another:

  • 18 runs in 50 percent of cases (median)
  • 58 runs in 10 percent of cases
  • 116 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 115 runs.

Also, a run dropping only this item is expected
per 430,000 runs or so.

553.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

305.56 — 2944.53
>>
151 Secure the ChavezSpace Battle E5-M6 22 Chrons Secure the Chavez Epic
Super Rare Relay ★★★★ 7>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 88 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 87 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

306.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

175 — 1226.38
>>
134 Ancient GuardiansSpace Battle E6-M2 16 Chrons Ancient Guardians Normal
Super Rare Relay ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 7 Back to SchoolAway Team E5-M14 18 Chrons, 667 Skill Points Back to School Elite
Super Rare Relay ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 10 Battle ShinzonSpace Battle E7-M2 20 Chrons Battle Shinzon Elite
Away Team E4-M4 18 Chrons, 760 Skill Points Common Ground Epic does not provide this DropTest yet!
Away Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite does not provide this DropTest yet!
Away Team E7-M3 20 Chrons, 903 Skill Points Material Assistance Elite does not provide this DropTest yet!
Away Team E7-M6 24 Chrons, 1473 Skill Points Striking at Shadows Epic does not provide this DropTest yet!
Away Team E7-M10 22 Chrons, 1063 Skill Points Trust Issues Elite does not provide this DropTest yet!


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