Sensor

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Sensor is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
SensorBasic.png
SensorCommon.png
SensorUncommon.png
SensorRare.png
SensorSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Sensor is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Sensor 1203>>

Basic Sensor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

5.0Statistical Strength: Very reliable

Range of average cost per
Basic Sensor
within 2 standard deviations
(~95.5% confidence):

4.78 — 5.28
>>
1509 A Logical ResponseSpace Battle E1-M12 4 Chrons A Logical Response Normal
Basic Sensor 169>>

Basic Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

7.0Statistical Strength: Very reliable

Range of average cost per
Basic Sensor
within 2 standard deviations
(~95.5% confidence):

6.25 — 7.97
>>
148 Mutual Assured DestructionSpace Battle E4-M7 8 Chrons Mutual Assured Destruction Normal
Basic Sensor 108>>

Basic Sensor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Basic Sensor
within 2 standard deviations
(~95.5% confidence):

6.76 — 9.46
>>
142 For His Own GoodSpace Battle E2-M13 6 Chrons For His Own Good Normal


Common

Item Units Cost/Unit Runs From
Common Sensor 226>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

5.8Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

5.5 — 6.19
>>
94 Long Live the KingSpace Battle E5-M17 14 Chrons Long Live the King Normal
Common Sensor 193>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

6.08 — 7.61
>>
163 For His Own GoodSpace Battle E2-M13 8 Chrons For His Own Good Elite
Common Sensor 104>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.2 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.06 — 8.83
>>
51 For the PeopleAway Team E4-M12 16 Chrons, 400 Skill Points For the People Elite
Common Sensor 237>>

Common Sensor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.99 — 10.16
>>
530 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Elite
Common Sensor 24>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

8.0Statistical Strength: Fairly reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

5.99 — 12.04
>>
24 HighwaymenSpace Battle DE-M3 8 Chrons Highwaymen Epic
Common Sensor 85>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.54 — 10.42
>>
62 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal
Common Sensor 7>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5 runs or so.

9.1Statistical Strength: Somewhat unreliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

6.06 — 18.65
>>
4 The Raptor's FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptor's Fury Normal
Common Sensor 123>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

8.16 — 10.73
>>
95 Coursing HoundsSpace Battle E5-M3 12 Chrons Coursing Hounds Normal
Common Sensor 13>>

Common Sensor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9 runs or so.

11.1Statistical Strength: Somewhat unreliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

7.87 — 18.68
>>
9 Researching Future HistoryAway Team E7-M9 16 Chrons, 545 Skill Points Researching Future History Normal
Common Sensor 20>>

Common Sensor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 660 runs or so.

17.4Statistical Strength: Somewhat unreliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

12.24 — 30.1
>>
58 His Own ManSpace Battle E1-M2 6 Chrons His Own Man Elite
Common Sensor 35>>

Common Sensor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

17.8Statistical Strength: Fairly reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

13.88 — 24.91
>>
39 The Walls Have EarsSpace Battle E2-M10 16 Chrons The Walls Have Ears Epic
Common Sensor 30>>

Common Sensor

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,300 runs or so.

29.8Statistical Strength: Fairly reliable

Range of average cost per
Common Sensor
within 2 standard deviations
(~95.5% confidence):

22.02 — 46.06
>>
149 Cardassian HospitalityAway Team E2-M14 6 Chrons, 63 Skill Points Cardassian Hospitality Normal
Away Team E5-M16 18 Chrons, 695 Skill Points Baited Hook Elite does not provide this DropTest yet!
Away Team CT-M2 18 Chrons, 712 Skill Points Rabid Fans Epic does not provide this DropTest yet!


Uncommon

Item Units Cost/Unit Runs From
Uncommon Sensor ★★ 232>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

15.25 — 18.72
>>
195 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Uncommon Sensor ★★ 45>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

19.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

15.31 — 25.74
>>
54 The Army of AnaydisSpace Battle E2-M3 16 Chrons The Army of Anaydis Epic
Uncommon Sensor ★★ 24>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

20.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

15.06 — 30.9
>>
27 The TossAway Team E2-M19A (Bajoran Victory) 18 Chrons, 649 Skill Points The Toss Epic
Uncommon Sensor ★★ 28>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 73 runs or so.

22.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

16.74 — 33.32
>>
39 The Walls Have EarsSpace Battle E2-M10 16 Chrons The Walls Have Ears Epic
Uncommon Sensor ★★ 29>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 94 runs or so.

24.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

18.26 — 36.2
>>
44 Not A Drop to DrinkSpace Battle E2-M6 16 Chrons Not A Drop to Drink Epic
Uncommon Sensor ★★ 25>>

Uncommon Sensor ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

29.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

21.29 — 46.06
>>
52 Baited HookAway Team E5-M16 14 Chrons, 284 Skill Points Baited Hook Normal
Uncommon Sensor ★★ 28>>

Uncommon Sensor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

30.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

22.66 — 48.35
>>
108 Organian AidAway Team E3-M4 8 Chrons, 89 Skill Points Organian Aid Normal
Uncommon Sensor ★★ 148>>

Uncommon Sensor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

24.21 — 33.19
>>
518 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Uncommon Sensor ★★ 41>>

Uncommon Sensor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 800 runs or so.

37.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

28.69 — 52.76
>>
127 Stolen HonorAway Team E1-M10 12 Chrons, 260 Skill Points Stolen Honor Epic
Uncommon Sensor ★★ 19>>

Uncommon Sensor ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,700 runs or so.

51.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

35.71 — 92.85
>>
98 For the PeopleAway Team E4-M12 10 Chrons, 126 Skill Points For the People Normal
Uncommon Sensor ★★ 12>>

Uncommon Sensor ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 8,000 runs or so.

66.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

42.63 — 152.87
>>
80 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Uncommon Sensor ★★ 16>>

Uncommon Sensor ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

73.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

49.52 — 144.4
>>
118 With Friends Like TheseAway Team E4-M13 10 Chrons, 129 Skill Points With Friends Like These Normal
Uncommon Sensor ★★ 13>>

Uncommon Sensor ★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

90.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

58.74 — 199.58
>>
118 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 135 Skill Points Putting the Free in Freedom Normal
Away Team CT-M8 16 Chrons, 484 Skill Points Operation Isolate Elite does not provide this DropTest yet!


Rare

Item Units Cost/Unit Runs From
Rare Sensor ★★★ 181>>

Rare Sensor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 20.75
>>
151 Secure the ChavezSpace Battle E5-M6 22 Chrons Secure the Chavez Epic
Rare Sensor ★★★ 95>>

Rare Sensor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

22.0Statistical Strength: Very reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

18.84 — 26.44
>>
95 Long Live the KingSpace Battle E5-M17 22 Chrons Long Live the King Epic
Rare Sensor ★★★ 24>>

Rare Sensor ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 470 runs or so.

56.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

41.12 — 91.97
>>
62 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Rare Sensor ★★★ 32>>

Rare Sensor ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 710 runs or so.

59.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

44.52 — 89.11
>>
95 He Means WellSpace Battle E4-M11 20 Chrons He Means Well Epic
Rare Sensor ★★★ 17>>

Rare Sensor ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 770 runs or so.

73.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

50.3 — 135.79
>>
52 HoundedSpace Battle E7-M11 24 Chrons Hounded Epic
Rare Sensor ★★★ 6>>

Rare Sensor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

70.0Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

38.96 — 344.2
>>
35 Act of BetrayalAway Team E5-M8 12 Chrons, 212 Skill Points Act of Betrayal Normal
Rare Sensor ★★★ 6>>

Rare Sensor ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

156.0Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

86.51 — 792.76
>>
52 A Popular ItemSpace Battle E2-M18 18 Chrons A Popular Item Epic
Rare Sensor ★★★ 6>>

Rare Sensor ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 59 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 58 runs.

Also, a run dropping only this item is expected
per 57,000 runs or so.

128.3Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

71 — 666.92
>>
77 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Rare Sensor ★★★ 7>>

Rare Sensor ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 71 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 70 runs.

Also, a run dropping only this item is expected
per 99,000 runs or so.

154.3Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

88.22 — 614.38
>>
108 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic
Rare Sensor ★★★ 6>>

Rare Sensor ★★★

Average (mean) runs per drop: 28

Based on test averages, to get one more drop,
you may need to do another:

  • 19 runs in 50 percent of cases (median)
  • 63 runs in 10 percent of cases
  • 126 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 125 runs.

Also, a run dropping only this item is expected
per 550,000 runs or so.

382.7Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

211.15 — 2039.03
>>
164 A Logical ResponseSpace Battle E1-M12 14 Chrons A Logical Response Epic
Rare Sensor ★★★ 1>>Unable to display streak info due to insufficient sample size. 504.0Statistical Strength: Nearly useless

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

168 — Infinity
>>
36 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Rare Sensor ★★★ 0>>Expression error: Unexpected < operator. Missing: runs 0 One Future EndsAway Team E7-M7 24 Chrons, 1010 Skill Points One Future Ends Epic
Rare Sensor ★★★ 0>>Expression error: Unexpected < operator. Missing: runs 0 The Rings of TimeAway Team E6-M1 24 Chrons, 1265 Skill Points The Rings of Time Epic
Away Team E5-M7 16 Chrons, 561 Skill Points Salvage the Chavez Elite does not provide this DropTest yet!
Away Team E5-M16 22 Chrons, 1201 Skill Points Baited Hook Epic does not provide this DropTest yet!
Away Team E5-M5 22 Chrons, 1051 Skill Points Blunting the Dagger Epic does not provide this DropTest yet!
Away Team E5-M1 22 Chrons, 940 Skill Points Quell the Riots Epic does not provide this DropTest yet!
Away Team E5-M4 22 Chrons, 1030 Skill Points Race to the Finish Epic does not provide this DropTest yet!
Away Team E5-M7 22 Chrons, 1081 Skill Points Salvage the Chavez Epic does not provide this DropTest yet!
Away Team E5-M11 22 Chrons, 1147 Skill Points Saving Smiley O'Brien Epic does not provide this DropTest yet!
Away Team E6-M4 24 Chrons, 1318 Skill Points The Time Transporter Epic does not provide this DropTest yet!
Away Team E7-M13B (KCA Victory) 24 Chrons, 1676 Skill Points Death's Endeavor Epic does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Sensor ★★★★ 8>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

202.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

118.9 — 670.79
>>
101 Act of BetrayalAway Team E5-M8 16 Chrons, 576 Skill Points Act of Betrayal Elite
Super Rare Sensor ★★★★ 8>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,600 runs or so.

150.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

88.74 — 484.34
>>
50 Battle ShinzonSpace Battle E7-M2 24 Chrons Battle Shinzon Epic
Super Rare Sensor ★★★★ 12>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 46,000 runs or so.

286.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

182.18 — 664.93
>>
143 Ancient GuardiansSpace Battle E6-M2 24 Chrons Ancient Guardians Epic
Super Rare Sensor ★★★★ 2>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 30

Based on test averages, to get one more drop,
you may need to do another:

  • 21 runs in 50 percent of cases (median)
  • 68 runs in 10 percent of cases
  • 136 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 135 runs.

Also, a run dropping only this item is expected
per 690,000 runs or so.

413.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

171.36 — Infinity
>>
59 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Super Rare Sensor ★★★★ 5>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 49 runs in 10 percent of cases
  • 97 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 96 runs.

Also, a run dropping only this item is expected
per 260,000 runs or so.

466.4Statistical Strength: Nearly useless

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

246.93 — 4192.97
>>
106 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Super Rare Sensor ★★★★ 2>>Unable to display streak info due to insufficient sample size. 360.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

149.53 — Infinity
>>
36 Deadly DisruptionsAway Team E4-M5 20 Chrons, 805 Skill Points Deadly Disruptions Epic
Super Rare Power Cell ★★★★ 0>>Expression error: Unexpected < operator. Missing: runs 0 Act of BetrayalAway Team E5-M8 22 Chrons, 1096 Skill Points Act of Betrayal Epic
Away Team E5-M14 22 Chrons, 1181 Skill Points Back to School Epic does not provide this DropTest yet!
Away Team E5-M16 22 Chrons, 1201 Skill Points Baited Hook Epic does not provide this DropTest yet!
Away Team E7-M9 22 Chrons, 1035 Skill Points Researching Future History Elite does not provide this DropTest yet!


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