Subprocessor

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Subprocessor is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(Uncommon)
Rare
(Rare)
Super Rare
(Super Rare)
Icon
SubprocessorBasic.png
SubprocessorCommon.png
SubprocessorUncommon.png
SubprocessorRare.png
SubprocessorSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Subprocessor is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:


DropTests

Basic

Item Units Cost/Unit Runs From
Basic Subprocessor 189>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.2 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.35 — 4.08
>>
116 Right of ConquestAway Team E1-M13 6 Chrons, 84 Skill Points Right of Conquest Elite
Basic Subprocessor 73>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

4.52 — 6.3
>>
48 Iconian InsiderAway Team DE-M8 8 Chrons, 115 Skill Points Iconian Insider Elite
Basic Subprocessor 1301>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

5.5Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.22 — 5.75
>>
1781 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Basic Subprocessor 321>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.28 — 7.42
>>
182 A Singular OccurrenceAway Team E3-M3 12 Chrons, 245 Skill Points A Singular Occurrence Elite
Basic Subprocessor 413>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.69 — 7.91
>>
499 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Basic Subprocessor 227>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.3 — 9.2
>>
308 Beyond the CallSpace Battle E1-M8 6 Chrons Beyond the Call Elite
Basic Subprocessor 39>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

12.06 — 20.49
>>
37 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic


Common

Item Units Cost/Unit Runs From
Common Subprocessor 208>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.74 — 4.17
>>
82 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Common Subprocessor 246>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.35 — 5.95
>>
99 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Common Subprocessor 88>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

5.7Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.24 — 6.31
>>
36 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Common Subprocessor 163>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.44 — 8.11
>>
117 The Professor's DeadlineAway Team CT-M4 10 Chrons, 175 Skill Points The Professor's Deadline Normal
Common Subprocessor 324>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.76 — 8.07
>>
298 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Common Subprocessor 389>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.94 — 8.17
>>
365 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Common Subprocessor 78>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

9.37 — 13.77
>>
87 Pillage and PlunderAway Team E1-M7 10 Chrons, 200 Skill Points Pillage and Plunder Epic
Common Subprocessor 30>>

Common Subprocessor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

9.58 — 19.29
>>
64 A Time of Morn-ingAway Team DE-M4 6 Chrons, 49 Skill Points A Time of Morn-ing Elite
Common Subprocessor 60>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.6 runs or so.

12.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.37 — 15.1
>>
41 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Common Subprocessor 282>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

13.0Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.9 — 14.3
>>
229 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Common Subprocessor 44>>

Common Subprocessor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

14.3Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.19 — 19.89
>>
105 Double TroubleAway Team E1-M9 6 Chrons, 76 Skill Points Double Trouble Elite
Common Subprocessor 96>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

13.5Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.5 — 16.46
>>
130 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Common Subprocessor 10>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.49 — 33.7
>>
10 Manna from HeavenAway Team E2-M5 16 Chrons, 415 Skill Points Manna from Heaven Epic
Common Subprocessor 0>>Expression error: Unexpected < operator. Missing: runs 0 The Professor's DeadlineAway Team CT-M4 20 Chrons, 804 Skill Points The Professor's Deadline Epic


Uncommon

Item Units Cost/Unit Runs From
Uncommon Subprocessor ★★ 128>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

13.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

12.28 — 16.07
>>
99 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Uncommon Subprocessor ★★ 711>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

15.19 — 17.04
>>
571 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Subprocessor ★★ 150>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

14.11 — 18.12
>>
119 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic
Uncommon Subprocessor ★★ 6>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

24.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

13.93 — 86.43
>>
8 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Uncommon Subprocessor ★★ 14>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

27.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.49 — 53.07
>>
24 Fan ClubSpace Battle E4-M9 16 Chrons Fan Club Elite
Uncommon Subprocessor ★★ 16>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.62 — 52.54
>>
55 His Own ManSpace Battle E1-M2 8 Chrons His Own Man Epic
Uncommon Subprocessor ★★ 46>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

21.59 — 38.44
>>
159 Family SquabbleSpace Battle E3-M1 8 Chrons Family Squabble Normal
Uncommon Subprocessor ★★ 19>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.9Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

20.78 — 53.28
>>
71 Long Distance CallSpace Battle DE-M1 8 Chrons Long Distance Call Epic
Uncommon Subprocessor ★★ 37>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

37.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

28.64 — 54.14
>>
99 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Uncommon Subprocessor ★★ 16>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,700 runs or so.

46.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

31.19 — 89.41
>>
74 Mortals and MayhemAway Team DE-M6 10 Chrons, 160 Skill Points Mortals and Mayhem Epic
Uncommon Subprocessor ★★ 43>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

52.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

40.32 — 74.52
>>
225 Assault and BatteryAway Team E1-M4 10 Chrons, 149 Skill Points Assault and Battery Epic
Uncommon Subprocessor ★★ 9>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,200 runs or so.

64.4Statistical Strength: Very unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

39.03 — 184.69
>>
58 Picking the BonesAway Team E2-M16 10 Chrons, 165 Skill Points Picking the Bones Elite
Uncommon Subprocessor ★★ 1>>Unable to display streak info due to insufficient sample size. 32.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

10.67 — Infinity
>>
2 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal
Away Team E5-M18B (Section 31 Victory) 18 Chrons, 740 Skill Points The Annihilation Syndrome Elite does not provide this DropTest yet!
Away Team E5-M18A (Terran Empire Victory) 18 Chrons, 740 Skill Points Thy Enemy's Secrets Elite does not provide this DropTest yet!


Rare

Item Units Cost/Unit Runs From
Rare Subprocessor ★★★ 1>>Unable to display streak info due to insufficient sample size. 36.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

12 — Infinity
>>
2 Lost LegacyAway Team E7-M12 18 Chrons, 610 Skill Points Lost Legacy Normal
Rare Subprocessor ★★★ 20>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

51.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

35.66 — 89.5
>>
85 Warranted PursuitSpace Battle CT-M1 12 Chrons Warranted Pursuit Elite
Rare Subprocessor ★★★ 48>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 290 runs or so.

48.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

38.36 — 66.23
>>
106 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Rare Subprocessor ★★★ 3>>Unable to display streak info due to insufficient sample size. 106.7Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

49.96 — Infinity
>>
20 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Rare Subprocessor ★★★ 18>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

90.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

61.51 — 167.62
>>
162 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Rare Subprocessor ★★★ 19>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 25,000 runs or so.

137.1Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

94.43 — 249.8
>>
186 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Rare Subprocessor ★★★ 3>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 97,000 runs or so.

214.7Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

100.02 — Infinity
>>
46 Right of ConquestAway Team E1-M13 14 Chrons, 319 Skill Points Right of Conquest Epic
Rare Subprocessor ★★★ 2>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 31

Based on test averages, to get one more drop,
you may need to do another:

  • 22 runs in 50 percent of cases (median)
  • 71 runs in 10 percent of cases
  • 142 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 141 runs.

Also, a run dropping only this item is expected
per 800,000 runs or so.

372.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

154.33 — Infinity
>>
62 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal
Rare Subprocessor ★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 4 The Raptor's FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptor's Fury Normal
Away Team E7-M9 22 Chrons, 1035 Skill Points Researching Future History Elite does not provide this DropTest yet!


Super Rare

Item Units Cost/Unit Runs From
Super Rare Subprocessor ★★★★ 48>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 45,000 runs or so.

237.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

185.19 — 332.6
>>
571 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Super Rare Subprocessor ★★★★ 32>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 46 runs in 10 percent of cases
  • 92 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 91 runs.

Also, a run dropping only this item is expected
per 210,000 runs or so.

359.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

266.12 — 553.56
>>
639 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Super Rare Subprocessor ★★★★ 1>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 41

Based on test averages, to get one more drop,
you may need to do another:

  • 29 runs in 50 percent of cases (median)
  • 95 runs in 10 percent of cases
  • 189 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 188 runs.

Also, a run dropping only this item is expected
per 1,900,000 runs or so.

738.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

246 — Infinity
>>
41 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Super Rare Subprocessor ★★★★ 0>>Unable to display streak info due to insufficient sample size. Missing: total units 1 Cardassian HospitalityAway Team E2-M14 16 Chrons, 574 Skill Points Cardassian Hospitality Epic
Away Team E5-M16 18 Chrons, 695 Skill Points Baited Hook Elite does not provide this DropTest yet!
Away Team E5-M18B (Section 31 Victory) 22 Chrons, 1256 Skill Points The Annihilation Syndrome Epic does not provide this DropTest yet!
Away Team E5-M18A (Terran Empire Victory) 22 Chrons, 1256 Skill Points Thy Enemy's Secrets Epic does not provide this DropTest yet!


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