Subprocessor
Subprocessor is a Component used to craft many items for crew members.
Contents
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs  From 

Basic Subprocessor  189>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.7Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 3.35 — 4.08>> 
116  Right of Conquest [edit]

Basic Subprocessor  73>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.3Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 4.52 — 6.3>> 
48  Iconian Insider [edit]

Basic Subprocessor  1301>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 5.22 — 5.75>> 
1781  Double Trouble [edit]

Basic Subprocessor  321>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.8Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 6.28 — 7.42>> 
182  A Singular Occurrence [edit]

Basic Subprocessor  413>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.2Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 6.69 — 7.91>> 
499  Highwaymen [edit]

Basic Subprocessor  227>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.1Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.3 — 9.2>> 
308  Beyond the Call [edit]

Basic Subprocessor  39>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.2Statistical Strength: Fairly reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 12.06 — 20.49>> 
37  For His Own Good [edit]

Common
Item  Units  Cost/Unit  Runs  From 

Common Subprocessor ★  208>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.9Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.74 — 4.17>> 
82  Temporary Hold [edit]

Common Subprocessor ★  246>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 5.35 — 5.95>> 
99  Instant Intervention [edit]

Common Subprocessor ★  88>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 5.24 — 6.31>> 
36  Pirate Problems [edit]

Common Subprocessor ★  163>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.44 — 8.11>> 
117  The Professor's Deadline [edit]

Common Subprocessor ★  324>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.76 — 8.07>> 
298  Manna from Heaven [edit]

Common Subprocessor ★  389>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.5Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.94 — 8.17>> 
365  Warranted Pursuit [edit]

Common Subprocessor ★  78>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 9.37 — 13.77>> 
87  Pillage and Plunder [edit]

Common Subprocessor ★  30>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.8Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 9.58 — 19.29>> 
64  A Time of Morning [edit]

Common Subprocessor ★  60>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.37 — 15.1>> 
41  Instant Intervention [edit]

Common Subprocessor ★  282>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.0Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.9 — 14.3>> 
229  Death Throes [edit]

Common Subprocessor ★  44>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.3Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.19 — 19.89>> 
105  Double Trouble [edit]

Common Subprocessor ★  96>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.5Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.5 — 16.46>> 
130  Death Throes [edit]

Common Subprocessor ★  10>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.0Statistical Strength: Somewhat unreliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.49 — 33.7>> 
10  Manna from Heaven [edit]

Common Subprocessor ★  0>>Expression error: Unexpected < operator.  Missing: runs  0  The Professor's Deadline [edit]

Uncommon
Item  Units  Cost/Unit  Runs  From  

Uncommon Subprocessor ★★  128>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.9Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 12.28 — 16.07>> 
99  A Kazon Scorned [edit]
 
Uncommon Subprocessor ★★  711>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 15.19 — 17.04>> 
571  Mutual Assured Destruction [edit]
 
Uncommon Subprocessor ★★  150>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.9Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.11 — 18.12>> 
119  Arms Race [edit]
 
Uncommon Subprocessor ★★  6>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.0Statistical Strength: Very unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 13.93 — 86.43>> 
8  Into His Own Hands [edit]
 
Uncommon Subprocessor ★★  14>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.49 — 53.07>> 
24  Fan Club [edit]
 
Uncommon Subprocessor ★★  16>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.5Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.62 — 52.54>> 
55  His Own Man [edit]
 
Uncommon Subprocessor ★★  46>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 21.59 — 38.44>> 
159  Family Squabble [edit]
 
Uncommon Subprocessor ★★  19>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

29.9Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 20.78 — 53.28>> 
71  Long Distance Call [edit]
 
Uncommon Subprocessor ★★  37>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

37.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 28.64 — 54.14>> 
99  Instant Intervention [edit]
 
Uncommon Subprocessor ★★  16>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

46.3Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 31.19 — 89.41>> 
74  Mortals and Mayhem [edit]
 
Uncommon Subprocessor ★★  43>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

52.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 40.32 — 74.52>> 
225  Assault and Battery [edit]
 
Uncommon Subprocessor ★★  9>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

64.4Statistical Strength: Very unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 39.03 — 184.69>> 
58  Picking the Bones [edit]
 
Uncommon Subprocessor ★★  1>>Unable to display streak info 
32.0Statistical Strength: Nearly useless Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 10.67 — Infinity>> 
2  Trust Issues [edit]
 
The Annihilation Syndrome does not provide this DropTest yet!  
Thy Enemy's Secrets does not provide this DropTest yet! 
Rare
Item  Units  Cost/Unit  Runs  From  

Rare Subprocessor ★★★  1>>Unable to display streak info 
36.0Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 12 — Infinity>> 
2  Lost Legacy [edit]
 
Rare Subprocessor ★★★  20>> Rare Subprocessor ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

51.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 35.66 — 89.5>> 
85  Warranted Pursuit [edit]
 
Rare Subprocessor ★★★  48>> Rare Subprocessor ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

48.6Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 38.36 — 66.23>> 
106  Coursing Hounds [edit]
 
Rare Subprocessor ★★★  3>>Unable to display streak info 
106.7Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 49.96 — Infinity>> 
20  Retroactive Vengeance [edit]
 
Rare Subprocessor ★★★  18>> Rare Subprocessor ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

90.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 61.51 — 167.62>> 
162  A Popular Item [edit]
 
Rare Subprocessor ★★★  19>> Rare Subprocessor ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

137.1Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 94.43 — 249.8>> 
186  The Professor's Deadline [edit]
 
Rare Subprocessor ★★★  3>> Rare Subprocessor ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

214.7Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 100.02 — Infinity>> 
46  Right of Conquest [edit]
 
Rare Subprocessor ★★★  2>> Rare Subprocessor ★★★ Average (mean) runs per drop: 31 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

372.0Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 154.33 — Infinity>> 
62  Secure the Chavez [edit]
 
Rare Subprocessor ★★★  0>>Unable to display streak info 
Missing: total units  4  The Raptor's Fury [edit]
 
Researching Future History does not provide this DropTest yet! 
Super Rare
Item  Units  Cost/Unit  Runs  From  

Super Rare Subprocessor ★★★★  48>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

237.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 185.19 — 332.6>> 
571  Mutual Assured Destruction [edit]
 
Super Rare Subprocessor ★★★★  32>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

359.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 266.12 — 553.56>> 
639  Pirate Problems [edit]
 
Super Rare Subprocessor ★★★★  1>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 41 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

738.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 246 — Infinity>> 
41  Instant Intervention [edit]
 
Super Rare Subprocessor ★★★★  0>>Unable to display streak info 
Missing: total units  1  Cardassian Hospitality [edit]
 
Baited Hook does not provide this DropTest yet!  
The Annihilation Syndrome does not provide this DropTest yet!  
Thy Enemy's Secrets does not provide this DropTest yet! 
Similar Looking Items
Base Item  Icon  Similar Looking Items 

None  Currently there are no known items that look similar to this item. 